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For me the half life revive card (lizard tail equivalent) didn't work the first time I picked it, so I didn't pick it again since then. Other than that it is already a very enjoyable expansion to the jam version.

I do think that balancing is nonexistent as of now, winning a run comes down to what cards you get in the first 2-3 rewards and if you can scale them up fast.

Did I miss something or is it really hard to remove cards from the combat deck?

Anyway great job on the game, I like the aesthetics on the beginning when the dungeon seems to be more alive. And the color tint variations make it more interesting :)

A small note on the sounds, for me combat music cuts off sometimes abruptly, sfx are always there but the bg muic has some issues. Also when in combat my cards are not disappearing when I hit end turn only when it is my turn again and I try to click one of them from the last round.

I would love to see an auto-save system at the end of combats or something, even if a run is not long, it is sad to leave a good build behind when I don't have enogh time to finish in one go. 

also the main boss is ridiculous. There is no way to beat this shit man. Getting there is way too slow, and it is so boring to start over all the time. Dealing like 50 dmg and 2-3 psychosis every turn is just not fair I mean I started with a lot of health and I didn't get any attack cards in my hands for 3 turns. I mean the difficulty jump is insane compared to the other enemies.

Okay I beat it after like 20 runs. I managed to softlock myself with the toad lake. Also for me Bashing with the foresight is not healing me 3 health ever - and even the rage is not appearing.