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(+1)

Are the levels randomly generated? It's cool that they seemed different every time, but I didn't feel like there were many opportunities to actually crush enemies or drop them in lava. Also a system with multiple lives might be nice, it feels pretty brutal to die so easily. I like the idea though, and as others have mentioned the game has a good look and feel :)

(+1)

Yeah, the levels are built out of randomly  chosen chunks. With more time I'd have put a lot more effort into refining the design of  the chunks, and you're completely right about the lack of opportunities to crush enemies. Thanks for the comment!