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(1 edit)

Oooo, I love your third point. I was also hoping that environmental hazards and traps like the ones you described could be added in the future. Especially plants/parasites (for example something like the "cock latcher" from the game Grove), bondage/chastity like cursed equipment or aphrodisiacs to name a few things I was thinking about. In a post from a while ago someone also suggested something like ghost hands. Some of these things (such as aphrodisiacs) could also be combined with status effects and finding ways to cure you. I really like the concept of something toying with the player or impeding their actions, while they try to continue exploring, fending off enemies and so on.

But I think that it's still a while off, if something like that would ever be implemented, and these comments get a bit flooded with suggestions, while I think that Raliv still has a good amount of things they want to implement first.