Focusing on a small pack of features instead of feature creeping.
We always think too big and our projects take forever. So I am happy with what we've done for this game jam.
Viewing post in What was the hardest thing about developing your game?
I can understand this. At the end of day one I had my three storylines pretty much wrapped up, and spent a good while thinking about who/what else I could add. Luckily I decided to just create what I already needed, with the intention of adding anything extra at a later point. I'm very glad I did because if I'd tried to add any more there's no way I'd have finished!