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Wrathor

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A member registered Mar 17, 2019 · View creator page →

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Or do you just mean it's very worthy of a top ten place? If so then I absolutely agree!

Did they announce the top ten already? :o

Sad that I didn't get to play this while voting was still open! Really love the art and hopefully it'll get played tomorrow.

Hey everyone,

Thanks for posting your games -- I think I got through most of them, but sorry if I didn't get round to yours. I probably won't have time for any more, but thanks to everyone who sent me their games, it was a lot of fun looking at everything! Also a huge thank you to anyone who looked at my game, it's great to see that I've managed to give people a little enjoyment.

All the best!

I can understand this. At the end of day one I had my three storylines pretty much wrapped up, and spent a good while thinking about who/what else I could add. Luckily I decided to just create what I already needed, with the intention of adding anything extra at a later point. I'm very glad I did because if I'd tried to add any more there's no way I'd have finished!

Knowing how to split my time between coding/story/art/voices was the most difficult thing for me. I think I prioritised well enough, but it did mean everything was a little bit too rushed at the end; it would've been nice to have an extra hour to playtest and check it everything was in working order. It's a little unfortunate that the things I'm least happy with in my game are all very quick fixes, but you live and learn!

A simple idea, well-executed. Would've liked a few more words in the pool as there was a fair bit of repetition, but there's only so much that can be done in the time. 

Got a good laugh out of a few of the things that popped up!

A nice game, feels very finished. Found the little green fellas very cute, I almost felt bad for throwing boxes at them! 

It's a cool idea and I imagine coding a turn-based system was very difficult in the time limit, so I'm quite impressed. I kept dying to the first creatures I encountered and the combat did feel arbitrary,  but I think there's potential in it with some more time and QOL improvements. A nice effort guys!

The second game where I've been a santa running away from kids in this jam! I didn't get too far through it, but I think I got a feel for it from what I did play - I really liked the art style and it ran very smoothly. Nice job.

Absolutely fantastic. Had to watch the video to understand what I was doing wrong (trying to put the "crafted" bags in the science/bomb thing *after* crafting them, rather than putting the ingredients in) but once I understood it was very smooth. Can imagine it would be very fun to play with a group, and probably my favourite so far in terms of polish and theme. Feels very close to a completed game! 

Fingers crossed we get to see the Yogs playing it as their own characters soon! :)

Saw this earlier but only just got round to playing it - it's a bit mad but a fun little game nonetheless. Took a while to get used to and I can't imagine I'd ever be able to get 5/5, but I'm not sure easy completion is what you were going for :) 

Nice one!

Thanks Huggasaurus!

Thank you so much! It was built in Renpy, which has built-in save functionality, so I can't take too much credit for that, but I'm glad you enjoyed playing

The controls were a little awkward but I liked the idea behind the game and the art, particularly the character models. A nice submission!

Nice to see another visual novel in the jam! Would've liked a few more dialogue options but an interesting idea and a nice interpretation of the theme.

I liked the art direction on this one a lot! I saw your message about the hiding mechanic before I started playing so it didn't cause too many issues, but I imagine I'd have been pretty stumped otherwise. Still, a fun little game and a good job given the time limit.

I found it a little too difficult to get the character to do what I wanted, if that makes sense - he felt like he was moving a fraction too quickly in any direction. Other than that, a nice little platformer. 

It was a little tricky to operate to start with but with some more in-game explanation and more keyboard-and-mouse-friendly controls, it could become something really fun. I'm a sucker for these sorts of games and I loved the art style, so I'd be interested to see where you take it if you add to it after the jam. Nice job!

A nice little game with a simplistic art style! Wish I'd realised I could shoot sooner, though. :)

Thanks Nicole! I hope Lewis wasn't too mean to you! :P

Thanks Matty! I've patched the music in my devbuild so I'll upload that once the jam is over. :)

Glad you liked Flax, his story was probably the funnest part for me to write! 

Thanks AR, glad you had fun! :)

I'm glad you liked it - I hope so too!

Thank you Jay!

Thanks! Hopefully in a future build people won't have to imagine, but I ran out of time to get the protagonist voiced :<

Thanks Hender! The voice acting has nothing on Mr. Bones, unfortunately ;)

Well-polished little game, the UI is very clean and I liked the way the upgrades worked with the explanations displayed clearly on screen. The sound design is also spot-on. Good work!

Thanks to everyone who's played and enjoyed the game so far!

Based on your feedback I've patched in the following (only in my dev build currently, because AFAIK I'm not allowed to change the game file while voting is still happening):

  • Added a menu option with sliders to adjust music and voice volume independently from one another
  • Turned down default music volume
  • Fixed some incorrectly labelled audio files (Pyrion's endings and a double-up with Simon in his starting dialogue.)

Regarding that last point, please do let me know if you've caught any other mistakes as the audio mapping was a bit of a rush job at the end of the project, and I'm sure there must be another slip-up or two somewhere!

I'm also working on adding VA for Ravs, a few sound effects, and adding a couple more endings.

Thanks again,

Happy Festag!

Very cute, it reminds me of one of the WarioWare minigames (but more fleshed-out) so bonus points for nostalgia! It's very easy to control and get the hang of, which is obviously important. As others have mentioned, it's got a very nice message too. Good job!

Really loved the concept. I feel it might have been too ambitious for a 48h jam, but I'm impressed by how much you got done in the time. The art and UI were really clean. As others have said, it worked fine once I was using the arrow keys instead of WASD. 

One other small thing I'd mention (also about the keymap) is that Esc shutting down the game was a bit frustrating as my brain has that keyed-in as a menu/options screen. There was a couple of times when I instinctively pressed it and had to start from the beginning.

Otherwise a really good job, nice work! 

As with everyone else, I found the controls a nightmare, but in a way that made it much more fun. Resorted to landing far away from the trees and shooting presents off into the distance, which was surprisingly effective. Good fun!

Hi Leafy; it was after you pass the first gate. Rather than operate the lift behind that gate straight away, I carried on to the right and fell through the floor. Hope that helps!

I've looked at all the games listed above and so I'm going to turn in for the night. If anybody else wants some feedback I'll hop back on in the morning and look at anything posted in the meantime. It's been a lot of fun!

The intro video was fantastic. The game was a little buggy. I like the aesthetic and the concept but there wasn't really any challenge and the 'Yogs' didn't do much. Of course, it would be difficult to manage something more in the small timeframe. Good effort!

Also... 5 seconds before the deadline?! Madness.

Thanks alffly! Glad to hear you enjoyed the writing. :)

Had a little runaround in the game on my lonesome, so I can't really comment on gameplay accurately, but it seems like it would be fun with a group! Looks great for a 48 hour jam, too. It's definitely got potential.

As Mark said, not sure it fits but I like your explanation so I'll give (heh) you a pass. You should've just called the game "Giving Way" and you'd have been fine! :P

As for the game itself, I quite liked it. I think the platforms could've been a little 'weaker' to keep the tempo higher, but I liked the mechanic and the simplicity of the controls. The music was great and very suitable, too. 

My favourite part of this game is the Zebra and Quagga mussels, very cool. Are you *sure* this is your game, though? ;)