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Hey there! We're so glad that you got Dungeon Jam to the table and enjoyed your time with it! It was a labor of love, so hearing that someone is out there playing it is always nice to hear. We're especially pleased that you enjoyed the minigame aspect! 

Dungeon Jam was absolutely built assuming a party of Jamdivers descending together to forage and then scampering back to the workshop to craft and sell. The bag-space economy and the hand-size economy for the Goldfarmer's Market was written to reflect that assumption. A single Jamdiver, alone and unafraid, is going to need some additional buff-itude to go and hunt bruits in the world below! Which, y'know, idea for future solo-mode modules. Dungeon Jam: Moonlighter edition.

Dungeon Jam is absolutely crying out for some cheat-sheets. It's kind of the going assumption with any game that includes a bunch of charts and randomizers, and I don't doubt that we'll put some together going forward. It was just important for us to get this up, active, and out into people's hands to assure ourselves that someone wanted it. Jam games often feel like a headlong sprint. After the fact, we get to dissect the process, and responses like these let us know how we can sand down the rougher corners. Thanks for that!

Can you give me a page reference for the attributes that don't exist? We'll want to fix that one ASAP.

Thanks again for the write up. Made our day!