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Dungeon Jam! [Now Funding]

A minigame-loaded dungeon busting and crafting tabletop RPG. · By A Couple of Drakes

Report of a tiny game session

A topic by madjar created 76 days ago Views: 77 Replies: 2
Viewing posts 1 to 3
(+1)

Hey there!

I was mentioning the game concept to my partner and she got excited, so we improvised a tiny session (tiny because it was late so we wrapped up quickly). Here are some impressions, I thought it might be useful to write them out:

  • This is fun. Especially the minigames, they bring some nice tactility. We played the harvesting and the jam making ones, and they are a very nice way to bring these actions to life.
  • It quickly became clear that the balance will need some tweaking if we continue to play with 1 PC. I've got the instinct that things like torches, inventory space for bruit parts, and the selling minigame, will behave weirdly. I'll need to play more to figure how to tweak it, though.
  • Trying to play it without a printer was a bit too optimistic. I kept going back and forth in the PDF between the rules and the biome reference. I'll probably make a cheatsheet for the procedures so I don't have to refer to them all the time.
  • Oh, btw, the character creation mentions attributes that don't exist for a couple of kins.


Anyway, that left us wanting to play more. Thanks for making this game!

Developer

Hey there! We're so glad that you got Dungeon Jam to the table and enjoyed your time with it! It was a labor of love, so hearing that someone is out there playing it is always nice to hear. We're especially pleased that you enjoyed the minigame aspect! 

Dungeon Jam was absolutely built assuming a party of Jamdivers descending together to forage and then scampering back to the workshop to craft and sell. The bag-space economy and the hand-size economy for the Goldfarmer's Market was written to reflect that assumption. A single Jamdiver, alone and unafraid, is going to need some additional buff-itude to go and hunt bruits in the world below! Which, y'know, idea for future solo-mode modules. Dungeon Jam: Moonlighter edition.

Dungeon Jam is absolutely crying out for some cheat-sheets. It's kind of the going assumption with any game that includes a bunch of charts and randomizers, and I don't doubt that we'll put some together going forward. It was just important for us to get this up, active, and out into people's hands to assure ourselves that someone wanted it. Jam games often feel like a headlong sprint. After the fact, we get to dissect the process, and responses like these let us know how we can sand down the rougher corners. Thanks for that!

Can you give me a page reference for the attributes that don't exist? We'll want to fix that one ASAP.

Thanks again for the write up. Made our day!

Indeed, that makes perfect sense!

I'm not sure which version of the PDF I have, but on page 6 (numbering from the bottom of the page, that's page 9 on the PDF it think), there are references to Willpower and Heart, which I assume are the previous names of attributes.