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Thanks for playing :D 

Ui scaling is the one thing i cant seem to figure out, tried making it scale. But it only works half the time.

Not sure if it differs for webGL, but you can set the canvas to use relative scale and then you can give it a reference, like 1920x1080. Then you can design your UI based on that resolution and the UI will scale correctly most of the time.

The problem only happens if you dont go in full screan from the start. But I did not know about this trick, ill check it out :) thanks!