Awesome! Finally managed to complete the game so far!
I feel like it's in a pretty good place based on what I've gathered from my interactions with you!
Of course, it's your game, and your vision to bring to life, and you're doing beautifully so far.
What I feel is missing at the moment is some variety in the gameplay, right now the sexual interactions feel more like a grind to get to the later content, more like an obstacle than something you want to enjoy. I think this would be helped by perhaps having more locations to have sex in, more positions, and perhaps a limiting factor on partner orgasms to discourage grinding, with progression being rebalanced appropriately. Perhaps having the relationships be effected by the quality of sex you provide?
I know you've got lots in the works, and I'm interested to see your take on where this game should go.
Keep it up! I look forward to every update.
Viewing post in Ultimate Sissy Simulator v1.2.1-alpha1 comments
Thank you! It's a big step forward for me, hopefully the next update won't be two steps back.
I'm currently working on two game modes, one of them should eventually replace this existing game mode. And it's 90% finished, so things are looking good. Things like health system, stress, relationship, bowel movement, attractiveness, and many more are disabled, just because i wanted people to test the main mechanics and progress tracking without managing too much shit.
One thing i can promise you is this - no grind. I hate grinding, it works for some games, it's not going to work for this one.
Also, sex mode is gonna be a lot of fun once i add new positions and enable stamina management and sissygasm achieving systems, right now it's pretty staright forward for testing purposes, but it's not designed to work like that. Features like chocking, slapping, spanking and fisting are also coming. And of course more locations will be in the game once i get to a certain point in the development.
I really want to release some new content, but it's not ready yet, i'll be dropping a Halloween pack in October, though. There's gonna be a few new positions, some decor, toys, and a lot of goth stuff.
Thank you so much for playtesting this game, it really means a lot! I also open to any suggestions. Obviously i can't promise that i'm 100% gonna implement it in the game, but i try my best.
I have some things I'd like to see of course, but you're totally onto it. I'm sure most of what I'm after will come with time, the rest is mostly personal preferences like personalization stuff, which as I've mentioned is icing on the cake that is still cooking.
What's there is starting to feel very much like a game. Be sure to take a breather and recognize what you have achieved so far.
Hah, I'll send you some additional snacks funding. :P