So there are couple events with optional int check and speech checks depend on int. Doesn't look very useful tbh. I thought I'm missing something. Oh well, I guess I can't complain since game seems to be in permanent alpha
Yeah as of right now there's not a whole lot to it (as far as I'm aware), mostly just there as a little more flavor, but maybe Sam_Tail will elaborate on the mechanic later in development.
Maybe something like "smarter" Sammys getting better prices for buying and selling items and "dumber" Sammys can do a "favor" for similar results so the intelligence state doesn't become OP.