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(+2)

The shadows are really cool, it makes the game come alive. The art style in general and music is really cool too.

The concept is genius!

However I didn't really get on with the 3d folding - MMB isn't a great keybind because my screen kept scrolling up and down the page.

I couldn't figure out if it mattered where you created the fold?

I would like to be able to use a keyboard keybind or you might have to carefully explain what world folding is doing with a very simple tutorial level.

In Mario, when you switch to the background areas, you go through a pipe or you bounce off a spring, so I wonder if it would be better to let the player create a portal and have an animation so that they can see that they pop through the portal and end up on the other side?

Doesn't have to be that idea but hope that helps get you thinking.

Let me know if you want me to explain better :)

Aegis 🛡

(1 edit)

Thanks for playing. Yeah not sure where to move the 3d fold controls. It needs to not block wasd movement. Shift was already used for the parallel world preview. ctrl activates a lot of browser shortcuts if you press WASD with it(can happen easily while moving). For now I've added an additional binding for 3d folding to shift and the preview to c.

MMB scrolling on webGL is an oversight. I'll see what I can do fix it.

I don't understand  what you mean by where you create the 3d fold not mattering. Maybe since your screen started scrolling on MMB, it only made vertical 3d folds which would look quite similar regardless of where you made the fold. Do you remember if the  x marks after 3d folding were always horizontal?