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(1 edit) (+1)

This game is excellent.   It features one of those great core mechanics that is simple, but that you can use in lots of creative ways.  I love the art style, the general vibe, and the excellent puzzle designs.   Here are some notes I made as I was playing. 

  • I wanted there to be more puzzles with just the core mechanic (before you introduce the purple-blocker mechanic).  Even if they are trivial and easy.  I want the opportunity to do a few "easy" puzzles that require 1 fold, 2 folds, 3 folds, before I have to be constrained and think really hard about where I can fold. 
  • The design of the purple-blockers feels a little chaotic, messy, and distracting.  The rest of this game's elements are so simple, clear, and elegant.  The design of the fold-blockers doesn't fit in.
  • The platforming feels smooth and responsive, so why does dragging this block feel totally different, like from a totally different game?  Is it a necessity because of the 3D sections later?   Interacting with the block feels VERY clunky and annoying, so it would be worth doing some work to improve. 
  • I'm on a mac with a track pad and I currently can't figure out how to even access MMB.  I'll dig up a mouse when I get home and play more, but I agree with the commenter below that MMB is not a great binding to rely on.

This puzzle was the best puzzle I've played in the jam so far.  Fun to think about, fun to execute, lots of tricky steps.

 Excellent work!

Thanks for playing. Several people have brought up the MMB issue. I've updated it with a keyboard binding.

The game has a lower amount of early puzzles currently since I want people to get to the 3d parts quickly. I will make the initial level flow smoother in the future.

I'm still working on the visuals and plan on changing the fold blocker visuals in the future. 

That puzzle is also one of my favorite. Glad to know you enjoyed it.