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I think this game has great potential!

a few points that i struggled with and i think could really improve the players experience :):

  • It felt a bit tricky to know which direction to go, the map felt very huge, and it felt a bit lucky or unlucky sometimes if you spotted a memory.
  • perhaps having some 'dash' buttons could help to make the movement a bit more interesting?
  • without knowing the timer countdown at all times, i couldn't tell if i nearly ran out of time, or if i had a lot left, maybe this could follow the user around or always be on screen?

really excited to see what this game could evolve into!

- Gambit ♟ and the team at Shadowbolt Studios