I think this game has great potential!
a few points that i struggled with and i think could really improve the players experience :):
- It felt a bit tricky to know which direction to go, the map felt very huge, and it felt a bit lucky or unlucky sometimes if you spotted a memory.
- perhaps having some 'dash' buttons could help to make the movement a bit more interesting?
- without knowing the timer countdown at all times, i couldn't tell if i nearly ran out of time, or if i had a lot left, maybe this could follow the user around or always be on screen?
really excited to see what this game could evolve into!
- Gambit ♟ and the team at Shadowbolt Studios