Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

I've had the honour (and I insist on the word honour) of beta-testing Chattercap's new game, The Perfect Woman. And this has quickly become my favourite game from the creator. Without spoiling, I have to say this is one of the most unique horror experience I've had in seven years. Of course, during these seven years, I have played a lot of wonderfully crafted horror VNs, which manage to use horrific elements to convey deep themes and reflections about the characters involved in the story. But there is something disturbingly unique and special about the way the horror is presented in The Perfect Woman that really spoke to me. I'll detail more below, in a spoilers section, but for now, just these words: you should take the trigger warnings seriously.

Graphically, the game is absolutely immaculate. This is the first game from the creator without Live 2D-like animations, and I have to say that getting rid of them was the best choice. A bold one, considering these animations made the creator's games quite unique; but Chattercap being Chattercap, she didn't get rid of them for no reason. This game uses a plethora of perfectly-executed visual effects, plays around with its own colour schemes, and I won't give details to let the players discover the full scope of the work that's been made. And despite Chattecap's games being extremely polished, this one, in that regard, does surprisingly feel above the others. The GUI too was gorgeous and very well-implemented. It was also used in a very clever way to convey the narrative, but play the game. ;)

I also have to salute the voice acting: it was absolutely stellar, conveyed the different characters or impressions brillantly. The voice actors all did, without a single exception, an amazing job, and that's an understatement. In particular, the way the narration was handled (having three different voices) helped creating an impression of chorus, like we have in Greek tragedies.

Regarding the themes, the story is at the same time metaphorical and quite literal. I'll detail my thoughts more below, but I think the execution was flawless. The story narrates the attempts of a so-called Doctor to create the perfect woman. But what is a perfect woman? That is the question the game asks to explore the societal expectations put on women, and the ways women manage to navigate a patriarchal society.

That is it for the spoiler-free section. Go play the game if you can handle it, it will be time well-spent! For now, I will detail my thoughts more, but won't be shy on spoilers. Ready? Steady? Go!


************** SPOILERS **************

Now, it's going to be all over the place. First of all, I was wondering how the game was going to tackle Yumeko facing the Doctor's insane expectations. I was wondering if the game would narrate Yumeko managing to overcome the doctor thanks to the power of her convictions and finding a way to break the circle, or if the game would be less idealistic than that. The game had the brilliant idea to opt for the more realist solution. Even slightly contradicting the doctor results in him rebooting Yumeko and deleting the answer we picked. This made sense in the narrative: the Doctor wants to create the perfect woman, which can only happen after he deleted all the contradictions and all the things that go against his wishes.

So, let's suppose that we choose to rebel and refuse to oblige to the doctor's whims. First of all, we can see his goal: deny Yumeko any autonomy or personal thought. Something that struck me when I played was the make-up discussion. The doctor complains about women having the right to wear make-up to trick men into believing they're beautiful, whereas men have to wear their real face. The game offers you three options: 1) you can agree 2) you can say social expectations set by men are the reasons women have to wear make-up, but you agree with him on the fact this shouldn't be an expectation so that women gain time 3) you disagree with him by stating make-up can be self-expression. Obviously, he reboots you if you pick answer 3. But what about answer 2, in which you overall agree with him but nuance his point? Heck! he reboots you anyway! Why? Because he doesn't want Yumeko to be a person with her own views or opinions: he wants someone to glorify him, someone too impressed by him to even question him. After all, he's brilliant: why would you question someone brilliant?

Progressively, if you do so, the colours become darker, and the game becomes more horrific: every reboot is literal torture for Yumeko, and the imagery that accompanies her thoughts and her feelings is more and more disturbing. This slow descent into horror reminded me of the second act of Doki Doki Literature Club, which I found to be the best executed in the whole game. Obviously, the two experiences are very different, but seeing something we already know being corrupted on a meta-level (since there is narrative equivalent to restarting the game: the doctor rebooting Yumeko) was a similarity that I truly enjoyed in The Perfect Woman. The execution truly was stellar.

Then comes the climax of this route: Yumeko is nothing but the shadow of herself, barely having any expression if tears, forced to answer things that would please the doctor. What does happen then? What?

Everything becomes cuter than it has ever been. Everything is pink. Yumeko has a big smile on her face, with sparkling eyes. She says yes to everything the doctor says with enthusiasm. And yet, yet, yet, she has marks on her neck. This is a small detail but this was truly horrifying, and certainly one of the best horror experiences on my life. This single detail has haunted me. It is an amazingly clever way to encapsulate the whole game's theme: a woman who tries to rebel is a woman that gets violated, because society is violent towards those who try to change it. Yumeko has tried, but she lost.

The game, therefore, refuses the idealistic answer, although it is quite naïve: when overpowered by a man (as it is Yumeko's case), "girl power" is not enough, because you will be oppressed. You don't have much of a choice: you have to know how to survive first and then act when you're in position of doing so.

This is how the other endings are obtained: Yumeko tricks the doctor by only answering what he wants to hear. He is pleased and believes she is the perfect woman. Therefore, he puts her in an android. And now she got what she wanted: now she is real. What will she do?

Well, two possibilities: accept a life with the doctor and become his wife, or rebel. I'll talk about the latter first.

Rebelling, in a very chattercore twist, means killing the doctor. This fortunately is quite easy for Yumeko who is much stronger physically, considering she is an android with an exoskeleton. The game manages to tackle here another issue regarding the inequalities between men and women: most of the time, women can't fight the men who oppress and attack her, because those men are physically stronger. There is a risk of being attacked, assaulted, killed even, and perhaps, to even face worse things before death. It reminds me of what my sister told me when I asked her her opinion on the infamous bear or man debate: "At least the bear would just kill me." So Yumeko has the chance to overcome her abuser (since he literally tortured her as an AI) thanks to her physical strength.

The last ending was my favourite of the three. Yumeko tries to be the best wife for the doctor, but she doesn't have the aspirations he expects her to have. And even when she cries, and he asks her why, her only solution is to lie: she pretends she cries, because she feels lucky to have a husband like him. This was a very sad and tragic ending in my opinion, but that's what made it so good: Yumeko can't go anywhere, she doesn't know anything about the world. And once again, the game offers commentary on how some predatory men look for women who don't know their rights or the support they can get to abuse them. To lock them up in what they consider to be a guilded cage, but which is actually a coffin. Once again, a very important issue that the game tackles beautifully.

Finally, I really appreciated the appearance of the android: red lips, ebony hair, white skin in a white dress... She was literally Snow-White, an ideal representation of beauty in women. And yet, a woman so purely beautiful that her heart was pure too: and only her Prince Charming could save her from the jealousy of an older, not so pure women. This was a perfect representation of beauty standards, but also of the expectations of the doctor: he wants his partner to be ideally feminine: he wants her to be the type of woman who would be saved through true love's kiss, just because it would be proof that a man is loved.

Overall, this was a stellar game, and I will call it a masterpiece. Congrats on the game Chatter, it was an amazing experience!!

(+1)

Mon seigneur, I am not deserving of the praise, but thank you 😭😭😭 your comments get kinder and more thoughtful with every game I release, you're going to start crashing my itch page at some point... The most unique horror experience in seven years is TOO KIND, SURELY NOT 😭 thank you so much... (apologies for the late reply as I wanted to make sure to respond thoroughly)

😭 Thank you for your comments on the animations, as I was quite worried about them. The Perfect Woman was me "experimenting" without animations, and seeing how I could make the visuals varied and interesting enough even without them, and I was pleased with the result! I'm not sure if my future games will play around with visuals as much as this one, but I would like to incorporate more of this type of work in the future! (And, of course, thank you for letting me plagia--I mean, inspiring me, of course the sprite variations were heavily inspired by The Daughters of the Sun, and the GUI by High School Lolita...) And I'm glad it seemed more polished, I did try to make it so 😭 (perhaps too much for such a short game...)

And YES, I was so lucky to have the opportunity to work with such talented VAs, they really were some of the most talented and pleasant people that I've ever had the opportunity to collaborate with. And I am glad that you picked up on the "Greek chorus", that was exactly the concept that I wanted to go for! 

===SPOILERS===

😂 I'm glad that you found my approach to the premise interesting! It was actually the main reason that I wanted to use an AI as the focus - this concept that, like Pygmalion, the Doctor slowly carves Yumeko into the "shape" that he desires by continuously rebooting her, until she is nothing more than a hollow shell, parroting his desire. 

Your analysis of the Doctor's desires is spot-on - nothing that Yumeko says is outrageous, nothing insults him. Rather, she simply says things that he doesn't agree with. Your point here is exactly correct - he doesn't want her to be a person, he wants someone to glorify him. And as you also mentioned, while I do love "girlpower" and generally feminist narratives, I do oftentimes think that they are too easy. A woman can simply stand up for herself and speak her mind, and others will listen because she's right.   But this does not happen all the time IRL - in fact, if a woman speaks up, sometimes she is punished - put down for her conflicting views, forced to bend until she goes back into line. Sometimes, a woman is allowed to speak only when a man allows it - and this is what happens here. If Yumeko rebels, the Doctor prevents her from speaking, reprogramming her into a shell of herself. 

I am VERY glad that you liked the sprite changes! I originally only planned two (normal Yumeko and "perfect" Yumeko), but I thought that I would try to vary them a bit more between playthroughs! Your analysis of the third "form" is completely correct - Yumeko is a shadow, unable to emote except to smile and cry. And I am SO GLAD that you liked the fourth form - "perfect" Yumeko - and that you caught the strangulation marks on her neck (it was a small detail that I wasn't sure people would catch!) Your phrasing here - "a woman who tries to rebel is a woman that gets violated" - is very true, and I do really want to emphasize that point - "violate." Because taking away her choice is not harmless, it is a violation of her autonomy, of her dignity, of her as a person. 

😂 OF COURSE you know me, murder must be the solution ✨ and yet you are very right, even that is something of a "fantasy." In reality a woman wouldn't be able to overpower her husband, or strangle him. Yumeko is only able to survive because she is "not human" - because she's not limited by the constraints of her physicality. Part of it is a fantasy - a ray of hope, an avenue of escape. Although I also think that her body reflects her inner strength and will to survive - perhaps she would have found a way to escape without it 😂 but then we wouldn't have gotten blood ✨

But I agree with you on the last ending (the Wife) being my favorite as well (and, most likely, the one that I would consider "my" ending). Because, in the end, with no knowledge, no skills, no relationships, no life - who does she have except the Doctor? You captured my intent with this extremely well - abusers find vulnerable partners and strip away their lives, making it difficult to escape. And, in the end, between facing the fear of her life with the Doctor and the fear of the unknown - I don't blame Yumeko for choosing him. 

HONESTLY I did not make the fairy tale parallels when I first wrote it, as I mainly based this section on Pygmalion, as well as Japanese beauty standards - but of course, the themes are very similar. Like Snow White, I based Yumeko's real appearance on "ideal Japanese beauty" - pale skin, black hair, red lips - and a white dress, perfectly pure so that she may be dyed in her husband's colors. And like Pygmalion in the myth, the Doctor wants to bring Yumeko to life with his love. "Because it would be proof that a man is loved" is an absolutely perfect way to sum it all up, and I couldn't put it any better myself.

THANK YOU AGAIN FOR LEAVING SUCH A KIND COMMENT, and for playtesting for me 😭 I couldn't be more grateful to have you. First to play, first to comment, first to rate, you have all of the medals, mon seigneur...  

(+1)

THE WAY THIS COMMENT IS TOO NICE TO BE TRUE THOUGH WHEN DID YOU GET A REDEMPTION ARC