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Thanks for the feedback! I figured it made sense for story reasons to make the opponents hard to beat, but if it's unreasonably hard for most people, it would be an easy thing I can fix.

Also do you think it would be better if the game was 3 innings instead of 5?

I think the magic meter could fill a bit faster, to fill in ~2 innings (or 1 if you're lucky enough), so 3 innings should be enough to fully experience the mechanics (I'm not good at math, but the player will get around 40 throws and 20 chances to hit the ball).

As the opponent also had the same magic meter, I was expecting them to transform (to crash us completely), not sure if has any effect though.