Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! Love this so much, finally getting a group going for it (and boy does everybody love your premise + setting!). One note, the PDF playbooks seem to still reference "quirks" under the advancement triggers, which I believe are now Scars per the 1.0 release?

(1 edit)

Oh, thanks for catching this! I'll update it in the next patch.

one more question/note, are the different crew types supposed to have a unique XP trigger that I’m just not seeing denoted anywhere? 

They do not! Investing personal xp is the primary method of crew advancement.

Gotcha, I was just confused by the wording on page 42 & my prior assumptions from other FITDs! Thanks for the response :).