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(+1)

Being able to actually control the camera makes a huge difference.

The last bone at the top took me 3 attempts.

Most of my time was spent on the very first jump onto the tower (the bit you need to jump of the wall to reach the small platform). I still do not feel confident about making that jump.

I noticed your moving platforms are not linear, which might require some getting used to. One big improvement I think could be adding a fake shadow under Mel, so players know where she is about to land while she is midair (like in classic crash bandicoot games for example)

For sure! Adding a drop shadow under Mel will be the very next thing I'm going to do. The plataforms indeed are not linear, and that is throwing a lot of people off. I'll make them linear. Thank you for pointing that out, and for the other feedback as well!