Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks, and yeah, my first idea for villain mode was something where you could pick your target and plan, but I found that the variations introduced by it would escalate in complexity way too far to be able to do. So, I kept villain mode to one specific target for each villain.