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HypnoChanger

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A member registered Dec 29, 2016 · View creator page →

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I'm not sure how that would have happened. I'll take a look at it.  Which villain mode trial caused the three portriats thing to happen?

Its hard to say what conditions you may or may not have triggered that could affect it; the game's plotlines can get interconnected and tangled. As a general rule though, many plotlines advance based on either your level, or the lowest floor you've reached. So, those would be things to try advancing to see if it unlocks the scene.

Not in-game, but you can delete your save by going to appdata/stencyl/spiral clicker christmas survivors

I recall someone else had a similar issue and it turned out that they were using their distraction on a similar  but different line  at some points.   Basically,  the  idea  is  to  use the  distraction  as  late  as  possible  before  a new  fresh point  comes up  to maximize how  long they spend   trying  to get back on track.

Be sure to object on all the possible points where you can object as well; the distractions and objections are listed separately from each other for organization, but are mixed together in the trial it's self.

All characters' personal storylines in the barracks will be player-dom focused. The player needs to gain control over them first before they can safely do anything else with them. I am intending to keep submissive content connected to the worship minigame at the gate and expand on it from there, so that the player would always have a choice on whether to seek it out or not. Having player-sub content forced onto the player unexpectedly can be a turn off or even upsetting for players who are more dominant who did not opt to see it.

Thanks. And yeah, it looks like I forgot to apply the atlas to that scene as well. For Miranda's villain mode trial, it looks like I missed a conditional and the fingerprints could be presented at any time to skip to near the end of the trial, which is probably why it was so jarring when you used it earlier in the trial. I'll work on uploading the fixes for these in just a few minutes.

She will be a bit different from normal harem members, as there is the need to avoid causing a paradox, but there will be some more things to do with her as her plotline advances. She does have a scene in the bimbos gone wild aftermath.

kk, I'll look into it and see what the cause could be.

It was a bug fix for an issue that was reported last night.

I had  uploaded a fix for that a while ago. I guess it's still happening then... I'll work on another fix tonight and upload it as soon as I can.

Since you said app, was this in the mobile version specifically? I'm not sure what might be causing that to happen, but I can ask the designers of the game engine I use if they know of what could cause that to happen.

Thanks, and yeah, my first idea for villain mode was something where you could pick your target and plan, but I found that the variations introduced by it would escalate in complexity way too far to be able to do. So, I kept villain mode to one specific target for each villain.

I will be updating it on android at the same time as exe. I'm currently working on some optimizations that are very slow and tedious but should help with the game's memory usage.

Yeah, the game doesn't check in with an online server. "offline" progress is just, progress added for time when the game was not open.

It checks the local time and adds offline progress  when re-opened.

I use Stencyl

It looks like I'm using a different engine than you, so unfortunately I don't know the answer for that.

Someone else also mentioned having confusion about this. You need to click the "new" button, rather than the "play" button to start a new game as Miranda. Sorry about the confusion.

I've added a link to a walkthrough to this game page, which includes the villain mode trials.

Thanks. I think I am learning a fair bit from feedback on this project so I can try to polish up the mechanics if I do another game in this style.

I did upload a fix for the white screen earlier today in case you downloaded it before the fix. I'll take a look at Miranda's trial to see if I missed the expression change. 

For starting Miranda mode, it might be a matter of my making the buttons unclear. The play button serves as a load button. So, it loads the game currently in that slot. Sorry about the confusion there. ^__^;

I don't currently plan on releasing it on steam. Steam is really inconvenient to set up a storefront for... It took me two months to get the storefront for spiral clicker 2 approved...

I did write a walkthrough, I must have forgotten to link it in the description of the game, I'll add the link to the walkthrough when I upload the bug fix I need to take care of today.

Sorry about that. I  made an atlas to reduce the memory usage of the game further, but must have forgotten to allow that scene to access the background. I'll get it fixed today.

That is a new problem, sorry. I must have done something wrong while adding a new atlas to reduce memory usage. I'll upload a fix for that today.

For memory related crashes, it's a bit weird. Its not related to how much memory your computer has, but rather how much memory your computer arbitrarily gives to the game. I don't know why, but some computers assign less memory to the  game than most others, even if they have a lot of memory available, and then the program is closed if the memory usage exceeds what is allowed.

The game does not generate log files when run as a standalone. Though, if you find a crash occurring in the same spot consistently, then it wouldn't be a memory issue and I can look into why that crash is happening if you let me know where it is. I did upload a few optimizations since your last reply to further reduce the memory load of the game so hopefully the newest version will be more stable for you.

Glad that worked, and thanks. :)

I found the issue. I misspelled a call line a few lines down from where it crashes for you. I suppose the game pre-loads the calls to make them smoother, so the bug wasn't in the exact spot the crash happens.

I just uploaded a fix for it now.

I found an issue with that. Miranda's room was exiting to the main story version of the dorm hall rather than Miranda's version. I have a fix for that uploaded now.

I have seen a playthrough of danganronpa, and I think the style of debate in this game is vaguely similar (though not as involved, mechanically). I probably should give it a closer look before making another attempt in this genre. Probably will be a little while before my next attempt as art assets take some time to put together.

Oh I had one other thought. Are you playing windowed, or are you forcing it into full screen via alt+Enter? If you are forcing it into full screen, you might get a lower memory load by playing in windowed. Full screen uses larger resolution images, which take more memory.

That is very strange...  There is no unique code running on that line. So, it seems like it must be memory-related. But Anne and Eliza both are loaded earlier in the scene so any  increase in memory usage on that line would be small. I'll work on  seeing if I can reduce the memory load further.

Thanks :)

If it's activating your anti-virus it might be that your anti-virus quarantined a file the game needs at that point. You might need to check your anti-virus's log after extracting the game to see if it has quarantined anything.

If that doesn't work, does it crash when pressing submit, mid-screen transition, or at some point after returning to the trial scene? I'm not seeing any errors in the code so far, but usually a memory related crash wouldn't happen so consistently in the same spot...

I just uploaded a fix that might reduce the chances of the game crashing  during  trials. Could you see if that works for you? 

Yeah, some people take any criticism very personally... It can sting to get negative feedback, but I try to use it as a learning opportunity and not get too defensive. 

1: I'll take a look at that trial. My thinking was that you object because you're questioning the detail, but agree may be more accurate in that moment. 

2: Yeah, I think I went the opposite direction. I tried to make the villain attacks fairly close together to avoid having pointless filler. Same goal, kinda, but completely different methods. I can try spreading things out more in the future if I do another game in this genre.

3: Do you happen to recall when Miranda's bedroom turns into Anne's by accident? I likely have an incorrect pointer somewhere in there which shouldn't be too hard to fix. I'm not clear on what you mean by perspectives flipping though. Do you mean the stairs by chance? Those have a different appearance depending on if you are climbing up or down.

4: My idea for the villains was to give them unique ways to win depending on the villain. Samantha and Raven wearing down the group's patience by wasting their time fits  each of their personalities, Miranda "solving the case" while pinning her target fits her being a detective, and Holi I thought losing on purpose would be an interesting twist, but then also worried that it would be too obtuse and so might have made it too obvious by making her mention that win condition out loud? Or it could just be a case of "interesting does not always equal good". unfortunately it seems like with the mystery genre, its harder for me to tell what will come across well to the player, since I cannot know what it's like to someone who doesn't know the answers in advance.

5: Yeah, the CGs in Miranda Mode are not "essential" in that sense. My intention with Miranda Mode was to show some of what's happening behind the scenes where Anne would not be able to see herself. Then I tried to add in some extra CGs to those moments to avoid it being only text. Its possible I over-estimated how much people would be interested in seeing those extra details though. ^__^;

I will take a look at the graphic and see if I can do something to make the difference between the object and fail graphics more clear.  I can also extend the tutorial to include those graphics

To submit evidence, you need to click the evidence button in the center of the interface for scrolling through the evidence options. I can edit it to say something like "Submit" instead if that will help make it more clear.

Sorry to hear the game disappointed you. ^__^; This was my first attempt at a mystery genre game.  To address some of your criticisms:

1: For times when you object to truthful statements, I don't recall any of them off the top of my head. I do have autism, so it *may* be a case where my interpretation of a sentence differs from average people. So if you can elaborate on which lines this happens on I can try to fix them.

2:  Regarding the amount of MC content, I did find it difficult to arrange extra mind control without it interfering with the pacing of the mystery. This may be an issue with my inexperience with the mystery genre. I tried to include a few extra instances of mind control beyond the trials though, such as Anne getting possessed and Olivia being charmed. 

3:  What kind of buggy navigation did you have? I can try to work on fixing any issues you've found.

4: Villain mode does break the established norms of trials, but my thinking there was that playing as the villain, your goals are different from the investigators. So, you wouldn't be playing exactly like the investigators.

5: Miranda mode has more than just the one new CG at the end. There are four new CGs throughout her version of the story in addition to the ending. You mentioned clicking through it so its possible you missed them?

I can't make any radical changes to the story, such as adding new scenes at this point, but I am definitely open to fixing any bugs or logic errors that I may have made due to being just one person. Thanks for the feedback, I hope you are willing to elaborate on the issues that need to be fixed so I can look into them.

That is very strange. I can work on trying to optimize the memory a bit more in case it's a memory related issue, but I haven't seen those issues come up in testing. Sorry that it's doing that to you...

Weird... Some code undid it's self. The demo should end at the end of the first trial. The icon isn't working because the scene it links to isn't in the demo. I'll upload a fix for that so the demo concludes properly.

I just uploaded a change that turns actions to a silver color instead, if you are up for giving your opinion on how that works.

I will give it another look and see what alternate color might work better.