I'm not sure what it might be conflicting with, unfortunately. Have you tried removing the old version first before adding the new version?
HypnoChanger
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Once you can switch to her, it should work. Other people have been successful in getting miranda mode to start so I'm not sure what the issue might be. Maybe try starting the game in a different slot and seeing if that helps? if it continues to not work, I'll look into the code to see what might be causing the issue.
I've been working on some things to make the game more stable in the new version I'm working on. Its starting to get close to being done with the new version. I have a handful of cutscenes left to make, and half of a dungeon to finish designing.
One of the changes in the new version will be some quick travel rifts that are easier to put into more locations than the current system of having small buildings that lead to the guild.
Its hard to say what conditions you may or may not have triggered that could affect it; the game's plotlines can get interconnected and tangled. As a general rule though, many plotlines advance based on either your level, or the lowest floor you've reached. So, those would be things to try advancing to see if it unlocks the scene.
I recall someone else had a similar issue and it turned out that they were using their distraction on a similar but different line at some points. Basically, the idea is to use the distraction as late as possible before a new fresh point comes up to maximize how long they spend trying to get back on track.
Be sure to object on all the possible points where you can object as well; the distractions and objections are listed separately from each other for organization, but are mixed together in the trial it's self.
All characters' personal storylines in the barracks will be player-dom focused. The player needs to gain control over them first before they can safely do anything else with them. I am intending to keep submissive content connected to the worship minigame at the gate and expand on it from there, so that the player would always have a choice on whether to seek it out or not. Having player-sub content forced onto the player unexpectedly can be a turn off or even upsetting for players who are more dominant who did not opt to see it.
Thanks. And yeah, it looks like I forgot to apply the atlas to that scene as well. For Miranda's villain mode trial, it looks like I missed a conditional and the fingerprints could be presented at any time to skip to near the end of the trial, which is probably why it was so jarring when you used it earlier in the trial. I'll work on uploading the fixes for these in just a few minutes.
Thanks. I think I am learning a fair bit from feedback on this project so I can try to polish up the mechanics if I do another game in this style.
I did upload a fix for the white screen earlier today in case you downloaded it before the fix. I'll take a look at Miranda's trial to see if I missed the expression change.
For starting Miranda mode, it might be a matter of my making the buttons unclear. The play button serves as a load button. So, it loads the game currently in that slot. Sorry about the confusion there. ^__^;
For memory related crashes, it's a bit weird. Its not related to how much memory your computer has, but rather how much memory your computer arbitrarily gives to the game. I don't know why, but some computers assign less memory to the game than most others, even if they have a lot of memory available, and then the program is closed if the memory usage exceeds what is allowed.
The game does not generate log files when run as a standalone. Though, if you find a crash occurring in the same spot consistently, then it wouldn't be a memory issue and I can look into why that crash is happening if you let me know where it is. I did upload a few optimizations since your last reply to further reduce the memory load of the game so hopefully the newest version will be more stable for you.
I found an issue with that. Miranda's room was exiting to the main story version of the dorm hall rather than Miranda's version. I have a fix for that uploaded now.
I have seen a playthrough of danganronpa, and I think the style of debate in this game is vaguely similar (though not as involved, mechanically). I probably should give it a closer look before making another attempt in this genre. Probably will be a little while before my next attempt as art assets take some time to put together.