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HypnoChanger

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A member registered Dec 29, 2016 · View creator page →

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Sorry, I must have messed up the release date. I intended to release it at the end of this month. Currently the game is 98% complete, waiting on just one more CG to slot in and it'll be done.

Yeah, sometimes when a lot of emails are sent out, they get flagged as spam. ^__^;

I emailed it out to indiegogo supporters already. Sometimes emails can get lost, so if you backed it and didn't get the email, send me an email at  changergamescontact@gmail.com from the same email you pledged from and I can send you the link.

I'll be posting the demo at the end of the month.

Yeah, I am going to be continuing to get the cameo art assets and dialogues done in the meantime, so the update will be bigger when it does  arrive.

I didn't know we would have to delay at the time. At the time I set up the page for Mindwipe Castle, I still believed the programming was going smoothly for this project.  I only found out about this the day before yesterday. Our target was to have the new version ready on the 20th so we could have a couple days to test it, then do the patron release, and then the public release on schedule.

Mindwipe Castle will not be affected by this, as it's something I'm personally programming and was not something that  Spooky was working on.

Its either ten minutes or ten seconds of holding down the mouse

I'm planning on having it be 15 dollars.

Progress is steady so far. No major delays yet at least. We're aiming to have it done by mid month so we have a couple weeks to bug test and make sure the release is clean.

That is the first time I've heard that bug in particular. I'll try to look into figuring out what could be causing it.

Yeah, I started the live updates, added a couple new areas, but then hit a dead end because I realized that an asset I needed to continue was missing. So, I had to commission it and wait for the artist to draw it. Pixel art, sadly, takes a long time to do.

I'll take a look into those bugs.   Unfortunately, some of the engine changes that happened after I started on the game broke older code. So, I have been going through and fixing things that used to work but no longer does as best as I can. Currently, my focus has been on game crashes that have been happening for some people since that's the most severe.


The reason I started on the sequel is because this game is "feature complete" currently. All the features that will be in the game are in it, and the story is complete. I just need to go through and finish fixing all the bugs, and polishing things up.

Since heroes return to the entrance shortly after being trapped, its a good idea to trap them as late in the dungeon as possible to waste their time. Also, its good to lure heroes into the side rooms without locking them as often as possible to further waste their time. Its best only to use the side room's locks when a hero is walking down a path where their associated trap is still on cooldown.

So, what I was kinda going for is that as she moved more towards purity in opposition to Luna's lust, she started feeling physical bodily pleasure less intensely. As it was a gradual shift, she didn't notice it happening at the time, and eventually lost interest in sex.  When she felt the intense pleasure of sex while under the player's control, it reminded her of when sex used to feel good.

Yeah, there may still be some bugs lingering, but I've been doing my best to fix as many as I can as I go.

The difference between the two sex scenes is that her sex scene in her storyline is happening while she's under the player's power, and the barn scene is happening while she's fully lucid. The barn scene opens with her stopping the player from snapping their fingers and offering herself freely.

I haven't had a chance yet to update Elkantar's poledance, it was drawn by a different artist from her main story scenes. I'll check on those other bugs though.

I  think adding  a  clarification in-game about it  would  really only  make  people more  confused.  By  calling specific attention to  it,  it will prompt people  to  put more  thought into  it,  and  given how text is as a  medium for  communication, there  will be  people who  misunderstand the explanation  and get  confused. 

The auditorium/mall/barn scenes are meant to be vague about when they happen, so that characters who have interesting concepts in their stories can have their specific  version of the scene happen at a convenient point. If I made the scenes all happen at a hard firm point in the story, a lot of the characters would end up being pretty samey because technically after their last story unlock, nearly all the girls are comfortable nudists.

For Raine's 4th CG its not an art contrivance or a coincidence; it's more of, the scene  is triggered by it raining when she's controlled enough for it to happen. Susan's clothes are repaired when her condition is reset. As a general rule, the reset arranges things to be least disruptive possible, and smooths over what can't be altered by making the person reset unaware of the difference caused.

The way pearl resets work is that it takes everyone the player has power over and "resets" them back to the state they were in when first controlled. They are still controlled enough that they do not notice inconsistencies such as that Anne and Olivia couldn't have been enslaved on the same day etc. The goddesses do actually have unique dialogue depending on who you enslave first or if you have both of them already. For things like when a scene involves other characters, it canonically takes place after you've prepared the other characters for the scene, and a convenience for the player that you don't have to level up the other characters for it first. For things like the traffic being the same in the background, that's an inherent limitation of the cost of getting art assets. it'd be a waste to commission a bunch of variant car patterns.

I'll check out Olivia's lapdance as well then. I'll get those fixes up as soon as I can.

The reason for that story-wise is that pearl resets are part of the game's canon, rather than  being an abstracted concept. So, on each reset, Nichole would return to working for Awake-Tan for some period of time. Since the player can choose to level a character up and go straight to the barn scene without re-watching their stories, I wrote the scenes to generally reference their personality/plot fairly loosely since the player character will have seen them at all points of their story numerous times in-canon.

I will investigate Susan's lapdance scene not displaying correctly.

i would assume tapping and holding would work on android? if not, she should still show up after not clicking for ten minutes.

Sorry, i didn't get the email for this comment. It might be that your anti-virus deleted some files while extracting it. You might want to check your anti-virus's log when extracting the game to see if it did.

there will be a free demo; unfortunately Patreon is growing increasingly hostile towards adult creators so I need to adjust my way of doing things so I don't just have all my income end  without warning one day.

Eventually, it will. Currently its been going through a lot of bug fixes on the port to unity. I don't want to give a hard estimate on when the next update will come though, as its been a long time of bug fixes.

The price will remain the same once it's released. New content won't add to the price at all.

Might be a memory issue, I just uploaded an attempt to fix it. It doesn't crash on my end  so i'm not  sure  if it'll  fix it  for you  or not. Hopefully  it  does  though.

Yeah, sorry about that. Itch keeps not telling me I got comments... But yeah, I uploaded a fix for the looping issue.

Yeah, Helen only has audio for a couple scenes. Unfortunately the voice actress I had commissioned for her ended up having some issues soon after we started, so most  of her   hypno scenes                          have  no  audio. 

Sorry for not replying to all your feedback. Sometimes itch sends me an email when I get comments, and sometimes it does not. And I have no idea why. I'll read over your feedback and fix what I can as soon as I can. Doing some multi-tasking between projects but I do want to get this game polished and as bug-free as possible.

I have good news on that front, this new update adds a button to reset dialogues so that you can view a character's story again without needing to do a pearl reset.

The reason that happens with Crystal is that she's a cameo character and the owner of the character specifically wanted her pussy not to be visible.

It will be a bit like the original; it will be fully playable when it releases, but there will be new characters, story, and etc added afterward.

Yeah, I need to get better about remembering to make devlog posts about what's new.

I am working on setting up the steam store page. I am hopeful that it will get approved.

At the current moment I don't have the demo presentable yet. I did get a test version recently but it needs a round of bug fixes before it's ready.

Yeah, the full version will not be free. Unfortunately free releases have kind of fallen off in sustainability. But as I don't like to gate off content completely I am planning to have a demo that includes all the Elf Kingdom girls.

The release date was my best guess as to when it would be ready; but my programmer got sick and  it took him a while to get caught up afterwards. I received the first test demo a few days ago, and did a round of bug testing for it. We are hoping that all the fixes will be done in a couple weeks but life happens sometimes so my new current guess at the latest we'll have it ready by is end of April.

Yeah... Sometimes I accidentally leave test code in. I need to go through and fix that where I can before the next version... Sorry about that.

Thanks. I am working on polishing the feel of the controls. I've done a fair bit of tweaking since this version, hopefully it will feel less awkward when the next version is ready to release.