Sorry, I must have messed up the release date. I intended to release it at the end of this month. Currently the game is 98% complete, waiting on just one more CG to slot in and it'll be done.
HypnoChanger
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I didn't know we would have to delay at the time. At the time I set up the page for Mindwipe Castle, I still believed the programming was going smoothly for this project. I only found out about this the day before yesterday. Our target was to have the new version ready on the 20th so we could have a couple days to test it, then do the patron release, and then the public release on schedule.
Mindwipe Castle will not be affected by this, as it's something I'm personally programming and was not something that Spooky was working on.
I'll take a look into those bugs. Unfortunately, some of the engine changes that happened after I started on the game broke older code. So, I have been going through and fixing things that used to work but no longer does as best as I can. Currently, my focus has been on game crashes that have been happening for some people since that's the most severe.
The reason I started on the sequel is because this game is "feature complete" currently. All the features that will be in the game are in it, and the story is complete. I just need to go through and finish fixing all the bugs, and polishing things up.
Since heroes return to the entrance shortly after being trapped, its a good idea to trap them as late in the dungeon as possible to waste their time. Also, its good to lure heroes into the side rooms without locking them as often as possible to further waste their time. Its best only to use the side room's locks when a hero is walking down a path where their associated trap is still on cooldown.
So, what I was kinda going for is that as she moved more towards purity in opposition to Luna's lust, she started feeling physical bodily pleasure less intensely. As it was a gradual shift, she didn't notice it happening at the time, and eventually lost interest in sex. When she felt the intense pleasure of sex while under the player's control, it reminded her of when sex used to feel good.
The difference between the two sex scenes is that her sex scene in her storyline is happening while she's under the player's power, and the barn scene is happening while she's fully lucid. The barn scene opens with her stopping the player from snapping their fingers and offering herself freely.
I haven't had a chance yet to update Elkantar's poledance, it was drawn by a different artist from her main story scenes. I'll check on those other bugs though.
I think adding a clarification in-game about it would really only make people more confused. By calling specific attention to it, it will prompt people to put more thought into it, and given how text is as a medium for communication, there will be people who misunderstand the explanation and get confused.
The auditorium/mall/barn scenes are meant to be vague about when they happen, so that characters who have interesting concepts in their stories can have their specific version of the scene happen at a convenient point. If I made the scenes all happen at a hard firm point in the story, a lot of the characters would end up being pretty samey because technically after their last story unlock, nearly all the girls are comfortable nudists.
For Raine's 4th CG its not an art contrivance or a coincidence; it's more of, the scene is triggered by it raining when she's controlled enough for it to happen. Susan's clothes are repaired when her condition is reset. As a general rule, the reset arranges things to be least disruptive possible, and smooths over what can't be altered by making the person reset unaware of the difference caused.
The way pearl resets work is that it takes everyone the player has power over and "resets" them back to the state they were in when first controlled. They are still controlled enough that they do not notice inconsistencies such as that Anne and Olivia couldn't have been enslaved on the same day etc. The goddesses do actually have unique dialogue depending on who you enslave first or if you have both of them already. For things like when a scene involves other characters, it canonically takes place after you've prepared the other characters for the scene, and a convenience for the player that you don't have to level up the other characters for it first. For things like the traffic being the same in the background, that's an inherent limitation of the cost of getting art assets. it'd be a waste to commission a bunch of variant car patterns.
I'll check out Olivia's lapdance as well then. I'll get those fixes up as soon as I can.
The reason for that story-wise is that pearl resets are part of the game's canon, rather than being an abstracted concept. So, on each reset, Nichole would return to working for Awake-Tan for some period of time. Since the player can choose to level a character up and go straight to the barn scene without re-watching their stories, I wrote the scenes to generally reference their personality/plot fairly loosely since the player character will have seen them at all points of their story numerous times in-canon.
I will investigate Susan's lapdance scene not displaying correctly.
Sorry for not replying to all your feedback. Sometimes itch sends me an email when I get comments, and sometimes it does not. And I have no idea why. I'll read over your feedback and fix what I can as soon as I can. Doing some multi-tasking between projects but I do want to get this game polished and as bug-free as possible.
The release date was my best guess as to when it would be ready; but my programmer got sick and it took him a while to get caught up afterwards. I received the first test demo a few days ago, and did a round of bug testing for it. We are hoping that all the fixes will be done in a couple weeks but life happens sometimes so my new current guess at the latest we'll have it ready by is end of April.