I really wanted to get into this one, but it's just far too frustrating for me to enjoy. It's great to see that you're actively supporting this game with new cards, but in my opinion you should really try to fix more core problems. Issues are listed in order of severity:
- Little to no interaction with the opponent. This is a massive missed opportunity. It may as well be Solitaire. You can't see their board or desired fusion either, meaning that it's impossible to know when you're winning. Having them play first would solve this issue.
- Any successful fusion instantly replaces your active one with no option to cancel, even if it's objectively worse than all other cards in your deck and fusions in the game. This has lost me dozens of matches.
- The game doesn't track what fusions you've tried so far in the current match, and keeping it all those variables in my head is really frustrating. I shouldn't have to break out a pen and paper for a digital game.
- The punishment for getting a combo wrong is way too harsh. Right now, the second component becomes active whether you like it or not. This has the undesired effect of not making me want to experiment with my hand, since if I get it wrong I could potentially lose the entire match. Either let me pick which component I want to keep on the board, or just discard the components altogether and let me move on with the game.
- There are no card effects beyond a flat appeal bonus. This is sad, as weird, card specific rules are half the fun of collectable card games to begin with. Without a way to draw cards, search for cards, or mess with your opponent, the whole thing just feels flat and lifeless. Why bother customizing my deck when all the cards are functionally identical?
Look, I understand you're not trying to create the next Hearthstone here. It might sound like I'm taking this all too seriously. I probably am. But even as a casual game about smacking cute bits of cardboard together, there's just lots of little things that get in the way that I can't just switch my brain off to.
The art and visual design are stellar as always, though.