Hey!
This one is a bit hard to review. I don't see how it fits within the jam's theme. Other than that, it's a souls-like that needs a lot of polishing. There are animation bugs (you can jump a LOT if you jump mid-swing for example), logic bugs (dungeon keeper doesn't attack), and visual bugs (meshes appear inside of each other, it gives it a glitchy vibe)
But, making a souls-like is no easy feat. So kudos for trying!