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 Thanks once again Yeena, for taking the time to play and review, I’m sorry that you didn’t get through The Lanes. To answer your question about the generation of the map, it is optimised to generate parts of the map as the player goes along, this is to avoid generating too much at once. The sections are selected randomly in part, but also according to which stage of the game the player is currently progressing through.

I have been thinking about how to make the pursuer appear more threatening and others have mentioned this as well so it is definitely on the todo list. The “Uncanny Valley” suggestion provides a good lead to follow up on for this, so that’s a real help, thanks. I will also look into checkpoints for The Lanes and into a “Continue” button for the menu.