No problem. Saw your review, took some notes and I have worked to refine that key puzzle. Also fixed the sound settings. Thanks for the feedback.
Lapse In Time
Creator of
Recent community posts
Thanks to everyone who has downloaded the game and commented, either by posting video reviews or by simply leaving comments. Your comments and recommendations have allowed me to add further improvements to the game. I have not been able to address them all, but have been able to make some significant progress with the project, which I hope will be evident for those who play the game going forward.
For detail of the update, see the release notes and download at:Thanks once again Yeena, for taking the time to play and review, I’m sorry that you didn’t get through The Lanes. To answer your question about the generation of the map, it is optimised to generate parts of the map as the player goes along, this is to avoid generating too much at once. The sections are selected randomly in part, but also according to which stage of the game the player is currently progressing through.
I have been thinking about how to make the pursuer appear more threatening and others have mentioned this as well so it is definitely on the todo list. The “Uncanny Valley” suggestion provides a good lead to follow up on for this, so that’s a real help, thanks. I will also look into checkpoints for The Lanes and into a “Continue” button for the menu.
You actually managed to beat quite a lot the game there. You did well with file puzzle, it's not easy, and the key too! Glad to hear you're thinking of having another go. Thanks for this second commentary; I've really been looking forward to seeing this. Will take on board what you said about the pursuer and how to make them more threatening.
Sorry you didn't defeat the game. I'll certainly think about what to do to make the pursuer look more threatening. To address the other comments I think I will introduce an easier difficulty setting and keep this one as the highest difficulty. Thanks for your review and for all the advice, much appreciated.
Platform: PC
We are thrilled (and terrified) to announce the version 2 release of our spine-chilling horror game, “Geisterbahnhof”. This autumn, prepare to descend into a world where your darkest fears come to life.
New Game Features:
New plot: Uncover the haunting secrets of an abandoned subway as you navigate through its eerie corridors and unravel the mystery behind its cursed existence.
Intricate puzzles to solve as well as tasks that will require manual skill, concentration and memory.
New characters who will pursue you relentlessly.
Are you ready to face your fears? Enter the abyss… if you dare.
Find it at: https://lpstme.itch.io/geisterbahnhof
Warning: This game contains intense horror elements and is not suitable for children or those with a faint heart. Player discretion is advised.
Thanks for your feedback Lil Boi Ben. With the feedback I have to which I will be adding yours, I'm currently working on a new version of the game where I am aiming to give it a lot more structure so that searches don’t go on indefinitely. I’m also working on ways to remove the other more punishing aspects of the game. Well done for completing the game; thanks for your persistence.
Thanks for your review, your feedback has been noted down - I will certainly look into that crouch function. I like the way you took time to look at all the screens, the graffiti and adverts and tested out the lockers. You review was very thorough and professional - very much appreciated. Will reconsider the pursuit music. The game was developed in the Unreal Engine 5.
My main aim now is to keep it challenging but remove the frustration. Keep an eye on the dev logs for more updates.
Thanks for the review PillowyChain92, will look to keep growing the game based on this feedback.
Updates released today based on feedback provided to me:
I have updated download file:
- Improved direction to exit platform stage - the open departure platform displayed on the board will now be consistent and not change when the player exits and enters that section again. When the player turns back to the departure board section - the wrong turn message will now instruct the player to go back and re-examine the section.
- When player takes a wrong turn and they move back to the previous section the direction signs will no longer be displayed, they will instead inform the player that a wrong turn has been taken.
- In the exit section exit signs will now be shown.
- When player is trying to find the exit the pursuer will only spawn in areas where the player has a chance of escape.
- In relation to this, updated the multi level section the include a second flight of stairs in the corridor to allow escape in either direction.
- Minor improvements to some lights buried in the ceiling in one section.
- Spelling mistake fix.
Still working on further improvements to the earlier stages of the game.
I would like to end by saying many thanks to all those who have reviewed so far, this really helps me to improve the player's experience of the game:
DevinePlays
As we would love to hear your thoughts and feedback we have changed the pricing option on the game allowing reviewers to download the game for free and players to set their own price should they wish to donate. Your reviews really help us improve and deliver a better gaming experience.
Find it here at: https://lpstme.itch.io/geisterbahnhof
Trailer can be seen here:
Features:
Player is immersed in continuous atmospheric tension, interrupted by jump scares
from a pursuer who can strike at any time.
The player must begin solving puzzles that utilize the subway’s dilapidated infrastructure to provide clues. They then must harness their memory to navigate their way to freedom.
Replayable- the station maps are procedurally generated in a number of different styles varying the experience with each play
Game now on sale at:
Geisterbahnhof promises to deliver a chilling adventure, where every step into the unknown could be your last. Are you brave enough to face the darkness?
Features:
- Player is immersed in continuous atmospheric tension, interrupted by jump scares from a pursuer who can strike at any time.
- The player must begin solving puzzles that utilize the subway’s dilapidated infrastructure to provide clues. They then must harness their memory to navigate their way to freedom.
- Replayable- the station maps are procedurally generated in a number of different styles varying the experience with each play
Check it out at: