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(1 edit) (+1)

It's a concept but I didn't quite feel the calm and the storm elements It didn't have like a big wave of enemies at the end or anything. No collision on the trails could be signaled a little better. The swap power is cool I guess but it doesn't really fill any gameplay purpose (It doesn't solve any problem a player could face that can't be solved another way). But it still was a fun expirience non the less. Also maybe decrese the viewport size cause 1920x1080 looks wierd in itch something like 1280x720 plus a fullscreen button is a better option

Ty. There is actually a fullscreen button, but it is not completely shown due to weird stuff on the itch page. I must admit that the game isn't that calm. There where plans for making the number of enemies etc. much more progressive so that the calm aspect is much more visible, but the time management killed that part of the game. Do you know if there is a way of adding colliders to line renderers in a reliable way?

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I don't think there is an easy way to do it the only thing I can think of would be to take points on the line and get the direction to the next point rotate that direction 90 degrees and then based on that vector and the position in the list of points create a new point at a certain distance coresponding to how wide the line is there based on the line width curve. then just loop through the points in order and create a polygon to use as a collider. But again a lot of work.

Yeah especially because some interpolation between the points might be needed. But thank you for your reply!