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(+1)

Cool game, I got a score of 37. The game is especially good aesthetically, like the transition from calm to storm and back is very smooth. It would have been cool if the two modes were a bit more integrated together, for example the less targets you hit the more balls you have to avoid, something like that. And the charge was really tough to get used to. But still this was an overall nice experience.

(+1)

Yes, I wanted there to be some sort of consequence for missing the projectiles like you mentioned, but I didn't end up having enough time to add it into the game. Thanks for the feedback, very much appreciated! :D