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Justice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #509 | 3.004 | 3.800 |
Innovation | #519 | 2.925 | 3.700 |
Theme | #549 | 3.004 | 3.800 |
Overall | #731 | 2.754 | 3.483 |
Game Design | #804 | 2.609 | 3.300 |
Fun | #852 | 2.451 | 3.100 |
Graphics | #890 | 2.530 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I set up two phases for the game: the calm and the storm, which fits with the idea of the Yin and Yang as well. The calm phase is where the player can charge into the wall and score points and the storm phase is where the player has to dodge all of the incoming exploding projectiles. I wanted to add a more ominous warning before the storm comes but I didn't have enough time to add that.
Did you write all the code and made all the assets from scratch?
I wrote all of the code. I created some assets, like the character model and some UI elements, but I mostly used free assets for the rest. All of the assets that I used are credited in the game's page
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Comments
Very neat idea. It was difficult to get the right angles to hit the targets since things were inverse, which I think only made it more fun. Good work!
Wow! This is a very interesting game with unusual gameplay. I've never seen anything like it before. It's a bit difficult to calculate how exactly to hit the wall so that the ball on the opposite side will spawn where it should, but it adds interest
10/10
Very nice! 👍
Really nice game, it really captured the theme.
Don't forget to rate mine also, thanks.
I really liked the concept, and the music was really good when switching to the meteor shower. The dashing against the wall to summon a thing on the other side felt a little unintuitive and I ended up dashing up against the wall while being too close to it, but it's a really cool idea.
Yeah I'm also thinking the charge mechanic needs some polish to be more satisfying to use. Thanks for playing!
Cool game, I got a score of 37. The game is especially good aesthetically, like the transition from calm to storm and back is very smooth. It would have been cool if the two modes were a bit more integrated together, for example the less targets you hit the more balls you have to avoid, something like that. And the charge was really tough to get used to. But still this was an overall nice experience.
Yes, I wanted there to be some sort of consequence for missing the projectiles like you mentioned, but I didn't end up having enough time to add it into the game. Thanks for the feedback, very much appreciated! :D