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(+2)

The visual and audio effects for the game are really impressive (especially given the time constraints and considering HOW MANY there are). The slower pace of the early game didn't land for me personally, but I still think it's a solid game design choice as it fits the narrative. Probably the best thing about this IS the narrative. I loved the journal at the beginning with the scribbles of the old lighthouse keeper! Also not sure if this happened by random accident, but I got my boat stuck inside a port somehow, and as if by magic after trying to navigate it away from shore it seemed like the waves eventually just pushed me back to sea?? So well done on preparing for that issue! Overall, I'm really inspired by what you all were able to create this week.

Thanks for the feedback <3 

We put a lot of effort into a polished interactive story & tutorial as it was one of the main pieces of feedback I got on my previous 2 jam entries. :D We also went all out in adding SFX to almost every interaction in the game, it made it feel so much better!

Glad you enjoyed the visual novel aspect of our game, took a lot of fiddling to get the journal to work using CSS xd.