Small Scale Age of Empire. I enjoyed it. As you said yourself it is loosely connected to the theme but nonetheless a good game.
In WebGL the clicks were not always registering correctly or lagging behind (dragging) which made it a bit tricky to play at times.
I agree with 3D mango that the capturing was not introduced very well. I was wondering why I didn't win when I killed all enemy units in the last level, but I had to capture. Also upgrading could have been explained more prominently.
Yet again, I could see myself playing more levels if there were more to come :)
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Thank you for playing my game and leaving a reply!
Clicks doesn't work properly because I tried to solve "double click, single click and drag select box" actions in a single script with timers. Since timers does not work well in WebGL + script is not clean enough (I figured out another way to implement these features but it was nearly 10 hours after the submission time is over) clicks doesn't work as intented.