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Demirro

46
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A member registered Jun 20, 2018

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I've been playing and rating all afternoon, might as well keep at it. I'd be happy for some of you to play my entry too :)
https://itch.io/jam/brackeys-12/rate/2968158

What a great game. Cute and fun. Reminds me a lot of Forager. That is a huge compliment. Love the style and I don't see any bugs or gameplay "mishaps". This is absolutely stunning for one week.

How the hell does this have only 10 ratings so far. This is amazing. Hands down one of the, if not the best game so far. Dude this is a great concept. Great design. The simplicity is exactly what it needs. I love it. Give me more. I want to play that like seriously the next few days and weeks. Please keep working on this.

What a nice concept. Cool choices to make and nice design on top of that :) Very enjoyable and I totally wanted to get everything in time. Not that easy actually. Great job on the game :)

That is incredible. Good job on getting such a polished game in one week. This is absolutely amazing. I would have played the whole evening if I could. One thing I would change possibly is having manual upgrades somehow. That would have got me playing even longer. But that is complaining on a very high level.

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This takes me back to the good old flash games. I felt 10 again. I always play Tower Defenders too. This looks great. It's not that much of a challenge to win, but that could be tweaked really quickly I think. This is a great game :)
Edit: If you continue this, I would add  more infos about the towers, right in game. I have awful memory and did not remember what each tower did :D

Finished playing your game and didn't even realize how the time passed. Exactly what you want from a game. Had a lot of fun. The game looks great. Really jam-packed (pun intended) with features and content for one week of development. Great work overall :) I don't know if it is intended but it was fun, but I was able to fly by pressing the space bar repeatedly a certain way. Just added to the whimsical feel of it all :)

As someone who loves Tetris, I love this just as much. What a great idea. Fun design although I would prefer a more polished look, but it has a vibe nonetheless. The lack of rotation is an interesting challenge, but I would like to see how it plays out with more tactical placement. But it is veryy fun :)

I like the design and the sound effects. Not so much my type of game but that is not your fault. Good job on getting it done. The reset when dying from the spider is a bit extreme, especially when you have no indication of your own health to try and fight.

I like the arcade cabinet or old school console vibe I get from the game. Nice game. 

Simple yet effective. I didn't see any secrets. The graphics and the little dialogues are nice and cute though :)

Love the pokemon vibe in the beginning with the mother coming into your room. Great game. I enjoyed the chores. It was the right amount of challenging too. Looks great as well. Really no complaints.

Thanks for playing and the great detailed feedback. I agree on the progression. Typical game jam crunch. I had more planned. I added the upgrade points at the end of the jam, because I didn't have the time to implement a way of earning skill points, yet had already implemented the basic upgrade system. It was more of a placeholder, so you could see how the system worked :D

Glad you enjoyed the choice of music. I was going for the juxtaposition of destroying the city but with a jolly backdrop. I also had sfx for destroying the houses, but the music is too loud so you can't hear them if your not zoomed all the way in.

I will keep all this in mind and learned a lot for my next game jam through this experience :)

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I made it. You really caught me with this. I was determined to get to the end. I liked the challenge even though it was somewhat frustrating at times. I don't know if I would have made the same choice of having the player replay the puzzle part of the level each time. Otherwise I really like the vibe (calm puzzling and platforming under pressure). Really enjoyed myself. I agree with some others, that the player controller and collision detection could be a bit better, as I missed a few jumps or got caught on ledges, but it was kind of part of the challenge too, even though it might not be intended. Just makes it a bit more frustrating :D

Edit: I also really like the fourth wall moving of blocks instead of pushing it around with the player controller. Opens up new possibilities for puzzles :)

I'm going through every game in this post :)

https://itch.io/jam/brackeys-12/rate/2968158

I think you should've upload a zip of the whole unityexport. Not just the exe. The .dll and other game files are missing.

Fair enough. Glad you figured it out in the end though :) that's what game jams are for too.

Fun twist, with the difficulty. I like the character design a lot too. I played it a bit but got frustrated quite quickly as the hit boxes of everything are not that great. I got caught by the shadows or at the edge of the blocks quite frequently without standing near it. Also in the last level there is kind of a leap of faith, where the camera doesn't show where you have to go. That made me ragequit, sorry for that

I really like the idea of trying to survive on a map with ever dwindling possibilities of protecting yourself. The collapsing buildings are really cool. Good job. The movement is really sensitive and the mouse doesn't get focused. It was a bit jarring, as well as the meteors being veeeery loud. But those are just minor things. I liked how you interpreted the theme :)

Quite fun. The movement feels great and I was able to enjoy it a bit. I don't know if it's a bug, but you get money when rebuilding fences instead of it costing. But I like it. Keep it up

I feel all of that. Thanks for clearing that up :) Keep it up. Loved it still :)

Nice to hear that, thank you. I think I got some feature creep. Wanted to have so much more done, but I'll just take that as motivation. Thanks for playing :)

I had pretty much the same idea as you. I like how you did it (and you implemented more than I was able to). Great graphics too. Fun game :)

Fun interactions/dialogues. Integrated the assets very well. It's nice to explore the castle and piece the events together. Maybe a few more hidden clues could have been more rewarding but that is very very picky. The only kind of flaws I can think of are, that the movement when you switch from screen to screen can be a bit jarring, as you change the orientation/direction of the player. I had a few cases, where the screen was flickering, because I kept switching screens. Also there was a bug when I was arranging the keywords, where the Barbarian field just disappeared. So I couldn't solve it in the end. But still great game :) I feel like the theme is very loosely connected though.

Small Scale Age of Empire. I enjoyed it. As you said yourself it is loosely connected to the theme but nonetheless a good game.
In WebGL the clicks were not always registering correctly or lagging behind (dragging) which made it a bit tricky to play at times.
I agree with 3D mango that the capturing was not introduced very well. I was wondering why I didn't win when I killed all enemy units in the last level, but I had to capture. Also upgrading could have been explained more prominently.

Yet again, I could see myself playing more levels if there were more to come :)

I had a lot of fun. This game is right up my alley. There is still a bit of confusion. The storm never comes? Or did I misunderstand.
Also the draw card wasn't working after I drew a few cards. After loosing and restarting, there were issues with paths and tiles being changed that shouldn't be changed. But I gotta stress I reaaaalllyy liked this game. Would love to play it a bit more fleshed out too :)

Well done. A bit rough around the edges. I think a small indicator (i.e. Blinking of the clouds) before the lightning strikes. Just to get a feel. Right now you can't guess which leads you to wait a bit too long just in case the lightning strikes. Keep at it :)

Great submission. Great art, nice feel. Great idea and mechanic with drawing paths. It is a bit tricky to guess how much the ship drifts away. But I guess that's the point. I liked the game :)

Great art at the start and nice character design. The controls could be a bit better and unfortunately I got soft locked with one of the boxes. Otherwise nice little platformer :)

Nice game. Feels good. Works good. I would have liked for the placement of resources to be random. Now I walked the same path every time. But still great job :)

Love the game. Great Art, great Dialogue. Amazingly long for a dialogue driven game. Unfortunately I had a bug, after failing to guess the murderer and couldn't guess again. Now I'm not sure who did it. But maybe I'll play again. Great work

I like the game. It's fun to play and looks and feel decent. I could totally see me playing a bit more polished version of this in my free time casually.
I had to try a few times after dying instantly the first 2-3 times, because I wasn't sure what gave me how much many and stuff. More explanation of the plants would help that.
Keep up

Seems like an interesting idea. After the first zoom, nothing happened anymore. Maybe I overlooked something. Would've liked to play more

Nice idea. Goofy sound effects (which I like). I enjoyed playing it apart from the tough controls or rather the Camera. Makes it really hard to see the bugs at times. Could use a bit more polish on the character controller, to make it more enjoyable :) Keep it up

Did not quite understand what you are supposed to do?

Very creative and fun. Great puzzle design. Would love to see what you can think of with more time on your hand. Even more so considering you made it in Scratch. Great job

Not the best controls (at least not intuitive). Maybe use a more conventional input layout (i.e. left mouse to place). Otherwise great game. Enjoyed playing it. I like the style and the clear and achievable, yet challenging.

Could've been better with a bit more effort. Just a tutorial to get what I am supposed to do. I still don't know if I was able to destroy the blue things in Level 2 or not. Keep it up though. Still an achievement to get there in this time frame

Cute little casual game :)