Game Design:
The overall design of the game is inivative. the upgrade system was good, I wish there was more to ship to upgrade but considering this was made in one week it's enough.
Fun:
Most of the asteroids just straight up missed the ship. so it more of a "oh that ones gonna hit, lets hit it first" rather than "oh no I'm overwhelmed by them" which I think was more the target of the rest of game mechanics.
Innovation:
Well done on that part. you took the idea of the simple asteroid shooter which is a lot of peoples first game and expanded it.
Theme:
Personally my own game uses this system of calm/storm phase so no objection there. I think you could have made the "calm" phase a little calmer by extending the timer.
Graphics:
The art style is at best inconsistent. a lot of textures where out of place, some of them wasn't even correctly displayed. the UI was littrely outside my screed. from the top right corner I could just see the numbers and not what they represent. Also the particles that are shoot from the back of the character in space are sideways for some reason.
Audio:
The audio was just enough. not too great not too bad.
Conclusion:
Overall the idea was certainly something you could make a game out of, but the execution wasn't the best.
Also I wouldn't mind you playing my games, cheers.