Love the concept, and how it fits in the theme (planning phase + execution phase). Though the "storm" part of it could be through more randomized enemy actions/patterns. Love the music as well :)
Viewing post in 5 Second Sorcery jam comments
Thanks for the kind words! Yeah that was our initial idea but it wouldn't really work with how the game is set up right now, because you just need too much information to plan properly, I doubt you'd get past the first level. Though with some adjustments I think that version would be fun as well.
(Thanks for calling out the music, our music guy doesn't usually get much recognition!!)