Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

builds.games

173
Posts
2
Topics
13
Followers
1
Following
A member registered Aug 19, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

This is a great idea and well executed! I kept getting a bug where a giant blue square would block half my screen, but from the comments it seems like that may have just been me. I love the mechanics though. Well done overall!

Nice game with a creative idea! It was hard to aim, and my arm got a bit tired from the circles haha but I had fun striking down the little guys. And cool music :)

Well done! I really like the art and SFX. Tricky game, but in the first level I was able to remain untouched in the corner. Hehe

Hmmm not sure what happened in the windows build for you, sorry you had that experience. For what it's worth it seems to work on my end.

Thanks for the kind words! The main problem with casting the spell without holding it is that if you have a projectile it's hard to see the results cause you're holding the book in front of your face! You're definitely right that the process could be smoother and clearer. Obviously chalk it up to limited time, great points if we ever do a V2 though!

Well done! The only thing for me is that I couldn't read the dialogue since I was focusing on the influence bar. But overall, I like the concept and would love to see more!

One of the best games in this game jam so far! Couldn't beat the dog one :( but overall a seriously creative and fun game!

Had me on edge! Good start, looking forward to seeing where this goes!

One bug I noticed: you can drag the rectangular guy off the screen, after which you can't get him back

Nice game! I quite like gathering abilities as you progress, it becomes very addicting. I also appreciate that you kept the design clean and simple.

I love this concept! Count me among the noobs who had trouble getting past level two--but nevertheless quite enjoyed the fast-paced trial-and-error. Well done!

Good start! Would love to see more!

Nice work! Great animations, and I love how the mechanics feel. I felt POWERFUL!

Well done, this is a fun one! I really like having to think about the same level in different ways, depending on my chosen power.

Great art, and I love a good puzzle game! I know it's been mentioned already, but the controls felt a bit awkward, and when I accidentally dropped a jump power-up midair, there was no way to get it back. Great job overall though!

That's so kind of you! We really enjoyed making it!

Thanks so much for the kind words, I almost don't want to ruin the mystery with how few spells there actually are hahah! But there are a lot more if you count combinations!

We do the best with the time we got lol. Glad you had fun!

I realized way too late that I could rapid-fire bark. Anyways, nice work! Love the music :)

Well done! I like the relation to the "power" theme, very creative. And strangely addictive haha, I found myself determined to finish! Congrats on a well-done game.

Nice game and theme! For some reason, connecting the power in the first level didn't do anything besides make the screen get brighter and make me move slower, so I wasn't able to get to the next levels... But cool game and I wish I could have played more!

Yeahhhhh. Definitely if we were going to do this idea as a full game you'd have a history of all the spells you've made. It kinda becomes just cast a random spell simulator sometimes because it's hard to keep track of. Hope you still had fun anyway!

Yeah haha the camera was just another hole that never got plugged, just not high on the priority list. It's fun to do the old "leave the bugs in" thing you can do with game jams and not get absolutely roasted. Glad you had fun!

Yes! We had so many ideas that we had to cut. Being able to climb the books is a good idea! I do feel like this game has so much potential ideas and ways to go. Hope you had fun with what we got done!

Cool game! I love a good grappling hook mechanic! I wasn't able to hold onto the batteries for some reason--they would fall out of my hand whenever I launched the grappling hook. But well done!

Love this one. Very tight game with clear goals & measures of progress. Impressive that it was done in a week! Congrats on a great game!

Thanks!

I honestly love this. I don't know what I was expecting, but it wasn't that!! Great job.

I think the only thing that crossed my mind was that there are some cases where, if you accidentally destroy an environmental object, you get stuck and have to start over. It didn't happen to me, fortunately, but it was just something I noticed in some of the level design. (Though this could certainly have been intentional.)

You've made a great self-contained game that I think is perfect for a game jam. Hats off!

Love it! You guys are funny

You're very flexible 

Fun little game! Definitely a few things that could be polished, most annoyingly the hit detection is a bit off. Otherwise, I enjoyed my short time playing with it. Good luck in the future and keep at it!

Thanks for the very thorough feedback! I'm aware there are many egregious and easily fixable problems with the game. The truth is, we spent very little time on this game due to other engagements and the holidays, possibly less time than you spent formulating and writing this comment haha.

(1 edit)

Thanks!

Do you mean like you are given a set of spells and have to sort out where they go? I see where you're coming from for sure but I ended up liking the economy of things and seeing how few spells you can get away with or if you can bank some money or spells for next round. You can always kinda push for "maybe I should try without this spell and see if I can beat it first." 

Nice game!

Brilliant job! Very enjoyable game that stirs up some Catan nostalgia for me. If I were to change one thing about the gameplay, it would be to allow the player to reassign villagers to different tiles after we've placed them. But that's very small, and overall this is a great game!

Nice work! I quite like this game, and I found myself playing it over again a few times. You have a perfectly focused concept that is just right for a game jam, and you executed it wonderfully. I like that you made the game accessible to people with color blindness as well -- that's not something you see often!

Thank you for the feedback. Trial and error is definitely the name of the game. 


I personally like the eclectic style (kinda comes with the territory of having multiple artists in a short period of time) but I understand that it could seem disjointed.

Wow thanks so much, glad you liked it!

Wow! I'm very impressed. I love how the world has variety. And really lovely music!

I did find a small bug where, after digging, I fell through the world. Also, maybe a lighter sound could be used for the weather alerts, they felt just a bit intrusive. 

But really well done! I loved playing this one!

Very clever game and application of the theme :) And love the gameplay! Well done!

Well done with what you have so far! Great art. The spiders sure scared me when they showed up. I know you said you haven't finished the game, but here's just a small suggestion -- for the gun shooting sounds, use a few different shooting sounds, perhaps by changing the pitch, and randomize them so that the shooting audio isn't quite so repetitive, especially with automatic weapons. I liked to use the automatic weapons so this was just something I noticed.

Nice game and concept! I think I'm echoing what others have said already, but while I can tell a lot of thought and planning went into it, it may have been a bit complex for a game jam submission. However, I think you've made a great game!