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Interesting game.  I like the tension of trying to shuttle the cards and trying to keep your mana level up enough to carry them.  I think that adding in some more tension by introducing other hazards in place of/on top of the mana draining would kick up the game loop.  I like how you mention the game quit key combo in the readme.

Thanks for the reply! I did thought about adding a few more hazards, but the time frame was just enough for me to balance the cards & mana interaction - I still got to rework them a bit.