This is very impressive! I am floored by how much you've done with EFPSE and really made something different! I just heard of the engine a couple of weeks ago, and your game frankly inspires me to work with the engine more. Have you looked into using 3D decorations, or is that not within scope? Please, please ignore that question if it blows scope up for you.
JC Sirron
Creator of
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This game give me respect for the hard working pinball. I found aiming almost a fools errand, especially if I hit an asteroid at an odd angle. The narrative was fun and light-hearted, but the spinning out of control when you bounced off something lost it's humor about halfway through. I found myself getting tense towards the end whenever I got close, but couldn't hit my target. It's a fun game, but the movement needs to be slowed down or the bumps need to be less chaotic.
This game was... strange. I loved the baddies. They were just bizarre. A banana that throws smaller bananas at you? And with all these things throwing stuff at you and all you have is some weak kung-fu action. Capping it off was the head continually getting ripped off after you die and get hit again was what really sealed it for me, though. I'm not sure what to think about Garbage Man, but it definitely is memorable!
This game was challenging! The amount of blind jumps was definitely frustrating, especially without points of reference while in the air. I think this could be alleviated if there was a background or something that indicated how far the mouse has moved horizontally. That being said, it was definitely polished and looks great!
There was a surprising amount of cinematic for the game. I enjoyed the artwork and music that you chose for it and I was definitely not expecting the introduction to have such a flourish. If it had a proper ending or something beyond putting the last piece into it's receptacle, it would be top notch.
Interesting premise. I liked that the player could only carry one of the tower weapons to fully equip them. A bit more communication on the goals the player should have would be helpful. The side spawn of enemies got me the first time. I think that grabbing resources during combat made it a bit too easy to end up kiting the enemy to chase you instead of attack your home cube, though. It has some promise if you continue developing it!