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A nice brain teaser, feels like a game nearly ready for sale.  Nice atmosphere, cool monsters and overall pleasant experience!

Suggestions:
- A tad bit of separation for different sections (via a tint maybe) could make it quicker for a brain to separate each part of the gameplay.
- Upon selecting an ingredient, a small glow/highlight could be introduced for places you can put it in (be it the jug or apparatuses)

(+1)

Didn't even crossed my mind when developing the game that a visual cue for "where to put the ingredients in" is a common usability practice. But it makes total sense! Especially since this prototype doesn't have an in-game tutorial.

Thank you for the amazing feedback!