Thank you for the information~
liminalbeams
Creator of
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Easily one of the best game I ever played on a game jam!!! I really liked everything. The graphic reminds me a lot of undertale, the idea of planting plants to defend yourself is really cool, and my god the music is soooo great.
Please develop this further and make it more fleshed out, such as adding more plants and quirky effects that they can get. I feel like the more wacky the stuff on the screen will be the more fun I will had. Because to be honest, my enjoyment doesn't come from the strategy to plant it perfectly, but rather just running around enjoying the music and witness various vfx happened on the screen.
I did encounter a technical issue though, on the end of night 2 the frame rate drops to below 10 fps. Maybe I plant too much stuff? Anyway, great job!
It's so fun to play, I could play it over and over again! I think the combination of Jupiter and Saturnus is very overpowered. As the level goes up, the moon seems less visible, and I tend to create chaos to win, rather than strategize. Handling the cue ball is also a bit clunky at times. But I really enjoyed playing it.
I really like the idea and the artstyle! The gameplay was also fun, but I wish the attack indicator appears 2 turns before the attack went through, that way I think I can strategize better how to dodge or intentionally kills a slime that I don't want in a certain position. It will be also really cool if there is more than one attack pattern.
I saw your video being played by Mark live on the first day of his stream, and I fell asleep during it because I was so tired from work. I'm intrigued to play the game myself~
I really like the visuals and the atmosphere! It reminds me of Firewatch. I wish the gameplay can be more noob-friendly though cause i'm having a hard time progressing. I would like it if there is some sort of narrator that will help you through it or sometimes messes with you, like telling you to execute a funny commands. Something like Stanley Parable.
Thank you! We actually gives a signal to indicate where the asteroids will come from, its the red line that crosses the screen right before the asteroid. Funnily enough, the first question that my friend asked after playing the game was "how to dodge the red laser"?. So we're definitely need to rework the visuals for the asteroid's indicator, maybe making it flashing instead of tweening forward.
Interesting! My first initial idea was to make the time slowed down or even stopped when players are holding up the orbitals from the shop, but i'm afraid it will interrupt the game flow or making the shop mechanics abusable (player will keep holding the orbitals). But we will try to figure out a way to make the placement better. Thank you!