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I love this! I'm such a sucker for puzzle games. Very nice simple sokoban-type game.

Needs more audio. Footstep sounds on tile and my dead body, music, etc. I don't love the current death sound, but the respawn pad, stone wall slide, and exit sounds are alright. They could use some subtle random pitching shifting, though. They've already become a bit grating even as sparse as they are since it's the exact same sound repeating.

I appreciate that you can hold down an arrow key and I'll keep moving, that I don't have to individually click. Though I do still wish I could move faster, have a simple little setting to control movement speed. A lot of the game just felt like waiting for my little guy to walk through the solution I already resolved in my head. Puzzles also felt very easy, but I'm a fan of these types of games so my bar of desired difficulty is naturally going to be higher for this specific type of game, whereas my desired difficulty bar for say a fighting game, bullet hell, or FPS would be astronomically lower haha! 😅

I'd really like to see some more mechanics, but this is quite good for a three hour game.

Thank you for sharing!

(+1)

Thanks for your feedback, I'm glad you like my game, even more so you're a puzzle professional!

I had footsteps in mind and did a few recordings, but I was not satisfied with them (too much background noise outside). As I deemed them to be the least important, they got cut. Is there something in particular you don't like about the death sounds? Maybe I can tweak them or redo them completely. Thanks for the pitching suggestion, that one's easily done.

About the move speed I pondered a lot. Although I agree movement is a bit slow, visually a notably faster movement felt a bit odd. I might further look into it and see if it's just the animation. Or, should I expand the game, I might add an option to set the movement speed to your liking as currently timing is not of the essence.

Regarding difficulty: the levels I included are meant as a tutorial, and even so they are my test audience was pleased by the amount of brain teasing. Further levels would have a rising difficulty, though with the current set of mechanics I think there's not much more to do aside from presenting larger levels with more of everything and adding dead ends as a distraction.

Or am I missing here something? Can you think of harder puzzles possible with the current set of elements? For me coming up with the last level had been already a challenge, but I don't have real experience in designing puzzles yet. So if you have any design ideas that would be more interesting to play for you, please share!

Thanks again, I'm happy to get a review from the target audience!