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The first time I my shack collapsed, the second time I died of hunger, but on third try I succeeded! This concept could work for a bigger game, where the storms would get bigger and bigger.

At first I thought it would have been nice to know what I needed to survive the storm - but then again the uncertainty prevented me from feeling too safe, took a couple of risks, and made me enjoy the game more.

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Thank you, this comment makes me really happy!