I cannot believe myself either haha. Am about to to go hibernate sleep but if you could elaborate in more detail, I would really love to know what you found unbalanced so I can learn from it!
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Oh yes sure, always happy to give more detailed feedback!
So, first thing, I played in normal difficoulty.
I found that, during the "endgame", the storm is really more of a slight annoyance than a perceivable threat, as you can rebuild everything it destroyed like, 2 times over in seconds.
The first time, I got to the third storm having 200+ settlers, +600% or so card generation speed, and an almost endless constant stream of resources.
The second time (played again right now), I got to the second storm having the same stats (if not more) and I would've been able to build the faraday device before the first storm, if it wasn't for bad card luck. Both times, the storm destroyed maybe 1/10th of the whole bridge.
I found the "main meta" to be building the highest number of cranes and smelters (more iron = more lighthouse = more settlers = more workshops = more cards = more everything). Then, just build cooks and food farms, and aim for the Faraday Machine.
I found the most OP thing to be the possibility to increase card generation, as they give the most resources (obviously). The strat to build lots of lighthouses and workshops is really OP.
I hope these informations will be useful for the development of the game! Best of luck with it! :D
Thanks for the detailed feedback!!! This is super appreciated and will help me think about how to balance it!
Workshops probably have to be nerfed and the calm duration reduced to make the storm appear sooner.
I don't have ideas yet about how to solve the endgame where the storm becomes less of a threat and rebuilding becomes an annoyance. I do see that happening when the storm is far behind and resource generation is faster than the rate at which it destroys stuff, which then turns building into a chore when you're swimming in resources!