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(+1)

This game has potential. I was quite intrigued by the story, but I didn't get the true ending.

The game is really hard, it's hard for me to dodge the agents attacks and watch the right time at the same time.

(+1)

I've experimented with more accessible rhythm indications, like flashing screen or something like the Crypt of the NecroDancer uses, but decided to leave a barely noticeable UI element as it is only supposed to be used as a quick reference at the beginning.

Sorry you had to look at it to catch the timings! That was definitely overlooked.

(+1)

Maybe a small sound before the good hit momentum could also help.

You wanna continue working on it? :3

The music and enemy movements are synchronized to the same rhythm the player should use, not sure if additional sound would help, but it is worth a try (can't test it on myself though, need to find someone who wouldn't mind suffering through a rhythm game without prior experience ¦3).

Yes, there is a list of things I wasn't able to finish in time, and I would like to address it post-jam.

One of the items there that might be helpful is an input delay calibration, as different devices may give you different responses to correctly timed actions (especially when playing with wireless headphones that add a huge audio delay, making it almost impossible to find the right time).