Really impressive how you pulled this off all by yourself! The atmosphere of this game is top-notch with all the shaders and particles. Just wondering if you could teach me how you manage to program all this without lagging the browser?
Viewing post in Forsaken jam comments
I actually did not use any shaders, I used mostly animations and particles. I actually can't write in that shader language lol so I found other ways to do things like when the enemies are hit I changed the modulate of the enemies to a slightly different shade of the original colour and then I reset it back to the original colour of the enemy, so it creates this flashing effect. One way I managed to decrease lag was that I added a visibility notifier node to the bullets. With this node, I can say that every time a bullet goes offscreen then get_tree.queue_free() to delete it. This way, the game won't lag as much. I made this game in Godot btw.