Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Opening graphics are rad...gameplay is super clunky though and despite having expositional dialogue, I did not feel that it really touched the essence of what the player is expected to do. There is too many guys to control many of whom died before I was aware of their existence but the game actually became easier when I only had 2-3 guys since I just barricaded and repaired the entry ways of one building each and "won" the game without ever finding a use for the fuel cans or futzing with the generator at all - not sure if that was intentional or if there was something I was supposed to do. Saw a medkit and what I thought looked like an axe but was not able to discern if they were interactable or not...as my only tangible options were only ever repair or barricade  

Thanks for playing and your feedback. I indeed wanted to let player discover by himself that the storm is not the real problem (surely a bit unfair). The real goal would be to save a maximum of guys, but I did not focus on that, as there was (as you saw) other things to fix. You can give weapon to citizen  to defend themselves, and even attack with right-click (forget to mention it)