Opening graphics are rad...gameplay is super clunky though and despite having expositional dialogue, I did not feel that it really touched the essence of what the player is expected to do. There is too many guys to control many of whom died before I was aware of their existence but the game actually became easier when I only had 2-3 guys since I just barricaded and repaired the entry ways of one building each and "won" the game without ever finding a use for the fuel cans or futzing with the generator at all - not sure if that was intentional or if there was something I was supposed to do. Saw a medkit and what I thought looked like an axe but was not able to discern if they were interactable or not...as my only tangible options were only ever repair or barricade
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Thanks for playing and your feedback. I indeed wanted to let player discover by himself that the storm is not the real problem (surely a bit unfair). The real goal would be to save a maximum of guys, but I did not focus on that, as there was (as you saw) other things to fix. You can give weapon to citizen to defend themselves, and even attack with right-click (forget to mention it)