I'm shocked by the art and I thought the gameplay was cool. I think if the enemies had "tells" that were easier on my eyes, it would've played it for a long time.
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Thank you! The art took a while, so I'm glad that paid off. You're right about the tells, I went through a lot of different ideas for how to design the tells while trying to balance them between too hard and too easy to recognize. I'll be sure to keep your words in mind for my next game's design decisions :)