Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Maxsito

28
Posts
1
Followers
A member registered Jun 13, 2020

Creator of

Recent community posts

Cool game cool game. I loved the chill cat blacksmith and the minigames were pretty neat. It would be cool if you could do more things to the sword in the future like kinda build a crew with different specializations

That...that was beautiful. What an experience. Thank you.

Auntheist! Amazing environmental design. The little characters and dialogue were cute, too. And also so much of it!! 
I enjoyed the turn based combat.

Some stuff that drove me a little insane
 - The delay on battle end
 - the long tutorial fight

Okay, I thought the shooting part was a little engaging. The extremely fast pace of the character made things interesting.

For the package delivery phase, I guess I wasn't the biggest fan of the gameplay. It seemed like some tiles you could walk through while some you couldn't and the indication wasn't apparent to me. Maybe the idea was knowing what walls were invisible was the learning curve that the player is supposed to skill up in? 
Also, the sound mixing for the shooting section being different from the delivery section/menu was undesirable.

Fun puzzles! I think the challenges were nice. 

Nice job! 

I thought it was a bit hard to see the 9 boxes on the screen, but otherwise enjoyed my time.

Loved the art style. The paper texture was cool. 

I think seeing some more interactions would really drive up the retention on it.

I liked this. And full voice acting?! Incredible. The subtle clues to the phone. I had a solid time. Also, the title art is great.

Thank you fellow clamrade.

I think each part of this game was executed well. From the art, sound, design, implementation, it all felt just cohesive and nice. The fire as part of shelter creation was an interesting touch that was very frustrating, but an interesting challenge.

I will say the amount of force one object exerts on another during shelter creation was frustrating. little movements really pushed everything everywhere and I had to like one by one move all my building materials carefully apart from each other in the beginning(the most frustrating part of resetting). 

I'm a big fan of tower defense (and clams for the duration of this game jam).  Also, the audio is soooooo sooooo good. 

One thing I thought detracted from the experience was definitely the AI of the turrets. It seemed somewhat random what they targeted, but I would really hope they targeted what is closest to the Clam. 

I liked the progression in the beginning! If there's future development I'd love to see what direction this takes.

Another clam game?! Wonderful!! Clamtastic. I think this was an interesting twist on pac man. The shooting but you have to follow corridor rules really got me thinking.

I think the clarity on the rules that follow how fast the little tornados move is a bit confusing. Sometimes they will literally instantly spawn and rush at you in like a third of a second. Also, sometimes the tornados hide behind the two light blue panels on either side of the game and they just catch me outta nowhere from the sides which was super frustrating.

First off, great game name. I really got like lethal company vibes from going out into the scary ocean and collecting stuff and I thought the dark atmosphere was neat.

I liked the clam waddle, but my index finger got tired of clicking for a bit and sometimes I got stuck on random stuff.

I liked the art style and basic attack animation a lot.  

The little interspersed story beats that without any input from the player was a bit jarring. 

Damn, that was some intense dialogue. I thought it was excellently written. And the art direction was great, too.

The gameplay felt unimportant or rather just like extra clicks while getting through the story.  

This was pretty funny. I had a good time just messing around. I liked that everything was geared towards the absurdity of it all. Because "skill" correlates to understanding of the algorithm of how the stickman walk creates a bit of a mental block to me trying to get better. I kept on asking "WHY DON'T THEY JUST WALK AROUND THE OTHER WAY?!?!

I think I liked the uniqueness of the game.

I was a bit confused about what the strategy was. I guess I might've just needed a bit more instruction on what the goal of the game was.

I'm shocked by the art and I thought the gameplay was cool. I think if the enemies had "tells" that were easier on my eyes, it would've played it for a long time.

First off, your game name is perfect. 

I thought the game was fun even though I suck at it LMAO.  

A masterpiece. An epic tale of hardship, vengeance, and love. I was awed.

I thought the puzzle platforming was neat and the bosses were fun to fight. The story was cute too. Overall, a great game.

Holy cow y'all have great art.  I'm not too enamored by the gameplay as you navigate up and down pressing 'e' repeatedly. I thought the execution of the game as designed was excellent, though.

I thought the art and sound were so amazing! I think what's stopping me from enjoying the most of the game I can is the clarity of progression. I don't have too much information to go off of to see if I'm doing well or not.

The art was cute. Memorization games aren't my favorite, but it wasn't unpleasant.

Honestly, I had a great time. I learned a lot about each of the four characters and the different enemy types. I thought the characters were balanced well and the little perk system was neat. Overall, was fun O:!

So, we got a mini story, a crafting system, a gathering system, a fighting system and a survival system. There's quite a bit going on. I would say my initial reactions were a bit poor because of the momentum in the movement system making everything a bit harder to interact with. I started liking it a bit once I got the hang of the gathering crafting system. But, there wasn't the greatest payoff for all the time I was spending building up my character. A fine framework.

I liked the art and the general vibe. I can't say it felt that mentally stimulating or interesting. The choices I were making were just based on what the scout button told me to do. I didn't really feel like I was gaining any skill or knowledge in anything.

That was pretty great. I had a fun time. And the sound of the people at the end gave me a chuckle.

This was fun. I thought it might've needed more of a scaling factor of difficulty, but it really held up to being another fishing game. And the audio was fantastic for the experience (Except for maybe the sound of reeling in the fish).