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really graphically nice, smooth controls, no bugs as i could tell, nice user interface and tutorial, only criticisms are the game design itself and sound. these were my main observations:

- gameplay cycle was too easy

- turrets took too long to take out enemies

but most importantly:

- bullet conservation forced strategic play, but strategic play was not complex enough to be satisying

there are two main ways to play this game in my opinion. shoot enemies and conserve bullets, or shoot no bullets at all and just let the turrets do everything while you dodge. in my opinion, i feel like the most ideal balance for this game would be to focus on the strategic placement of turrets, and having the bullets for a kind of last resort, and to keep the player occupied while waiting for the cycle to end. the issue was that there wasn't much choice or thought involved in the turrets placement. you dont know what enemies are coming, and there arent any ways to place turrets optimally to increase efficiency. for instance, in bloons tower defense there's pathing so you can put dart monkeys on straight paths and put circular tack towers on rounded paths. or, you could combines multiple towers with synergy, like putting a glue trap right before a powerful tower etc etc. that way, the player has the opportunity to make informed strategic decisions, rather than feeling like where they place things doesnt really matter. which is frustrating when later in the level you have to just slowly do circles around the towers while they slowly whittle down the enemies. 

i guess if i had to sum that up, id say to try to be a little more conscious of what kind of game you're making especially when you try to combine two different types of play, and try to see how those types of play could benefit each other. 

really solid game overall though, its just that dynamic between strategy and action that irked me a little. thanks for entering!