the art and the sounds have a nice ambience and i think that the concept is nice. there werent really any bugs that i noticed which is nice. The core gameplay mechanics though were a little dry. the fishing minigame was a little tacky, and the purification game was too easy. it felt like the entire game was just targeting the fish. with the nice ambient sounds and art like this, i think a calmer mechanic would have been nicer. the targeting thing felt a little slippery, like i was trying to catch the fish with my bare hands lol. which didn't really fit the aesthetic. anyways im sure you learned a lot from the project and thats what these jams are for. thanks for entering!