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(+1)

i really like the idea of a bullet hell with a limited movement/shooting system like this, felt like there was more thought into moving especially, prioritizing positioning instead of dodging

i think some kind of limiting ammo system wouldve been a bit better, once i got triple shot i kind of just vomited bullets and took out a lot of the challenge

it wasn't super obvious when i took damage, some of the hitboxes felt a little forgiving when shooting at things and punishing when getting shot at

really satisfying bullet shooting noises with some epic music in the background was great!

i thought the theme was a bit loosely applied, but an upgrade system is hard to design and balance in a limited time like this so understandable.

great work, good implementation of a simple concept, very fun to play!