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This looks super cool! However, I'm confused about one thing. 

keep in mind i have only read this, not played it, but it looks to me like your stats don't really matter. From what i can tell, you have a dice pool equal to your stat, but if you don't roll enough successes or failures, you just roll again and add the results together. Doesn't this effectively make your dice pool size irrelevant?

For instance, if i have a stat of 2, and I'm completing a medium difficulty action roll (3successes before 3 failures), and I roll a 2 and a 3 resulting in two failures. This has not hit the failure amount, so i roll them again, and get a 4 and a 5, so now i have 2 successes and two failures. However, this is the same as if i had rolled 4 dice to begin with. 

Am misunderstanding or missing a rule here?

Hey there!
Thanks for pointing this out. The intended use for the stats is to give you a basis for your action and dice pool, for instance attempting to deceive a bandit may use “Charm” and give you a base dice pool of 2 if your “Charm” Stat is 2. You build upon that dice pool by including relevant merchant perks (Item, Companion, or Skill) and potentially any cargo that could also assist you. 

When you fail to overcome an encounter with a roll you must attempt a different approach. This means that if you tried to overcome this Encounter by using your best stat “Charm” and various perks, then you have to try a different approach that forces you to construct a potentially smaller dice pool or envision a wholly different approach. If you feel that having to make another roll should incur some kind of penalty, that’s something that could be worth looking at. I noticed with my original resolution mechanic failures were a lot more common than successes.

Hope this helps :-)