I don't understand how you get something like this done in this short an amount of time. This is so smooth and nostalgic.
I love the kid's room with the little cardboard cities set up everywhere. George is beautiful and iconic; the modeling/texture looks so very cardboard. The drone sfx are subtle and effective, without overpowering the cute music with its childhood vibes. The controls were intuitive enough once I figured out all the buttons, and I even could start to get fancy trying to fling packages where I wanted them to go (which... ended with a lot of packages on the floor.)