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im always impressed with the rare unreal game jam entry that is somehow able to build and render well within such a short jam time lol. the graphics were really nice but there were a lot of issues with the game design and audio. and the jumpscare was more painful than it was scary, it was just really loud and out of nowhere.  getting the rendering and efficiency stuff in such a short time is nice, but maybe consider thinking about some other aspects of the design as well. thanks for entering!